NidoranF

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Sandslash #028: Sandslash
Pokémon
#030: Nidorina Nidorina
Icon029.png
NidoranF
Poison Pin Pokémon
#029
029.png
Type
Poison
' '
' '
' '
' '
' '
Abilities
Poison Point or Rivalry
Hidden Abilities
Hustle
Gender ratio
100% female
Catch rate
235 (30.7%)
Breeding
Egg groups
Monster and Field
Hatch time
5355 steps
Height
1'3" 0.4 m
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0'0" 0 m
0'0" 0 m
Weight
15.4 lbs. 7.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
55
Leveling rate
Parabolic
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

NidoranF is a Poison-type Pokémon. It evolves into Nidorina starting at level 16.

Pokédex entry

Pokédex entry
Its highly toxic barbs are thought to have developed as protection for this small-bodied Pokemon. When enraged, it releases a horrible toxin from its horn.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
47
46 - 108 89 - 212
Defense:
52
51 - 114 98 - 223
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
40
40 - 101 76 - 196
Speed:
41
41 - 102 78 - 199
Total:
275
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Growl Normal Status 100% 40
1 Scratch Normal Physical 40 100% 35
7 Tail Whip Normal Status 100% 30
9 Double Kick Fighting Physical 30 100% 30
13 Poison Sting Poison Physical 15 100% 35
19 Fury Swipes Normal Physical 18 80% 15
21 Bite Dark Physical 60 100% 25
25 Helping Hand Normal Status —% 20
31 Toxic Spikes Poison Status —% 20
33 Flatter Dark Status 100% 15
37 Crunch Dark Physical 80 100% 15
40 Toxic Poison Status 90% 10
43 Captivate Normal Status 100% 20
45 Poison Fang Poison Physical 50 100% 15
55 Earth Power Ground Special 90 100% 10
  • A level of "0" indicates a move that will be learned by a NidoranF upon evolving
  • Bold indicates a move that gets STAB when used by NidoranF
  • Italic indicates a move that gets STAB only when used by an evolution of NidoranF

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a NidoranF upon evolving
  • Bold indicates a move that gets STAB when used by NidoranF
  • Italic indicates a move that gets STAB only when used by an evolution of NidoranF

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Venom Drench Poison Status 100% 20
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Toxic Spikes Poison Status —% 20
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Rage Normal Physical 20 100% 20
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Counter Fighting Physical 100% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
  • A level of "0" indicates a move that will be learned by a NidoranF upon evolving
  • Bold indicates a move that gets STAB when used by NidoranF
  • Italic indicates a move that gets STAB only when used by an evolution of NidoranF

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Beat Up Dark Physical 100% 10
Charm Fairy Status 100% 20
Chip Away Normal Physical 70 100% 20
Counter Fighting Physical 100% 20
Disable Normal Status 100% 20
Endure Normal Status —% 10
Focus Energy Normal Status —% 30
Iron Tail Steel Physical 100 75% 15
Poison Fang Poison Physical 50 100% 15
Poison Tail Poison Physical 50 100% 25
Pursuit Dark Physical 40 100% 20
Skull Bash Normal Physical 130 100% 10
Supersonic Normal Status 55% 20
Take Down Normal Physical 90 85% 20
Venom Drench Poison Status 100% 20
  • A level of "0" indicates a move that will be learned by a NidoranF upon evolving
  • Bold indicates a move that gets STAB when used by NidoranF
  • Italic indicates a move that gets STAB only when used by an evolution of NidoranF

Sprites

Front Back
GenderM.png 029.png 029b.png
Front shiny Back shiny
GenderM.png 029s.png 029sb.png


Trivia