Arbok

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This page was created dynamically from the game's files and cannot be edited.

Ekans #023: Ekans
Pokémon
#025: Pikachu Pikachu
Icon024.png
Arbok
Cobra Pokémon
#024
024.png
Type
Poison
' '
' '
' '
' '
' '
Abilities
Intimidate or Shed Skin
Hidden Abilities
Unnerve
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg groups
Field and Dragon
Hatch time
5355 steps
Height
11'5" 3.5 m
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0'0" 0 m
0'0" 0 m
Weight
143.3 lbs. 65.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
157
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
70

Arbok is a Poison-type Pokémon. It evolves from Ekans starting at level 22.

Pokédex entry

Pokédex entry
This Pokemon has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Zorrialyn Desert (LandDay), Zorrialyn Desert (LandNight), Zorrialyn Desert (LandMorning),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
95
90 - 161 175 - 317
Defense:
69
66 - 133 128 - 260
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
79
75 - 144 146 - 282
Speed:
80
76 - 145 148 - 284
Total:
448
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Crunch Dark Physical 80 100% 15
1 Ice Fang Ice Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Wrap Normal Physical 15 90% 20
1 Leer Normal Status 100% 30
1 Bite Dark Physical 60 100% 25
1 Poison Sting Poison Physical 15 100% 35
4 Poison Sting Poison Physical 15 100% 35
9 Bite Dark Physical 60 100% 25
12 Glare Normal Status 100% 30
17 Screech Normal Status 85% 40
20 Acid Poison Special 40 100% 30
27 Stockpile Normal Status —% 20
27 Spit Up Normal Special 100% 10
27 Swallow Normal Status —% 10
32 Acid Spray Poison Special 40 100% 20
39 Sludge Bomb Poison Special 90 100% 10
39 Mud Bomb Ground Special 65 85% 10
44 Gastro Acid Poison Status 100% 10
48 Belch Poison Special 120 90% 10
51 Haze Ice Status —% 30
56 Coil Poison Status —% 20
63 Gunk Shot Poison Physical 120 80% 5
  • A level of "0" indicates a move that will be learned by a Arbok upon evolving
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM34 Sludge Wave Poison Special 95 100% 10
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Dragon.png TM82 Dragon Tail Dragon Physical 60 90% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Poison.png TM144 Cross Poison Poison Physical 70 100% 20
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Arbok upon evolving
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent Venom Drench Poison Status 100% 20
Unavailable Take Down Normal Physical 90 85% 20
Akuwa Town Corrosive Gas Poison Status —% 40
Luck's Tent Bind Normal Physical 15 85% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Rage Normal Physical 20 100% 20
Unavailable Mega Drain Grass Special 40 100% 15
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Fissure Ground Physical 30% 5
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Arbok upon evolving
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Beat Up Dark Physical 100% 10
Disable Normal Status 100% 20
Iron Tail Steel Physical 100 75% 15
Poison Fang Poison Physical 50 100% 15
Poison Tail Poison Physical 50 100% 25
Pursuit Dark Physical 40 100% 20
Scary Face Normal Status 100% 10
Slam Normal Physical 80 75% 20
Snatch Dark Status —% 10
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 70 100% 5
Switcheroo Dark Status 100% 10
  • A level of "0" indicates a move that will be learned by a Arbok upon evolving
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok

Sprites

Front Back
GenderM.png 024.png 024b.png
Front shiny Back shiny
GenderM.png 024s.png 024sb.png


Trivia