Arctovish

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This page was created dynamically from the game's files and cannot be edited.

Dracovish #882: Dracovish
Pokémon
#884: Duraludon Duraludon
Icon883.png
Arctovish
Fossil Pokémon
#883
883.png
Type
Water Ice
' '
' '
' '
' '
' '
Abilities
Water Absorb or Ice Body
Hidden Abilities
Slush Rush
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Undiscovered
Hatch time
8960 steps
Height
6'6" 2.0 m
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0'0" 0 m
0'0" 0 m
Weight
385.8 lbs. 175.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
177
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
50

Arctovish is a Water/Ice dual type Pokémon.


Pokédex entry

Pokédex entry
The skin on its face is impervious to attack, but breathing difficulties made this Pokemon go extinct anyway.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
90
150 - 197 290 - 384
Attack:
90
85 - 156 166 - 306
Defense:
100
94 - 167 184 - 328
Sp. Atk:
80
76 - 145 148 - 284
Sp. Def:
90
85 - 156 166 - 306
Speed:
55
54 - 117 103 - 229
Total:
505
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Powder Snow Ice Special 40 100% 25
1 Water Gun Water Special 40 100% 25
7 Protect Normal Status —% 10
14 Icy Wind Ice Special 55 95% 15
21 Ancient Power Rock Special 60 100% 5
28 Bite Dark Physical 60 100% 25
35 Aurora Veil Ice Status —% 20
42 Freeze-Dry Ice Special 70 100% 20
49 Super Fang Normal Physical 90% 10
56 Crunch Dark Physical 80 100% 15
63 Fishious Rend Water Physical 85 100% 10
70 Icicle Crash Ice Physical 85 90% 10
77 Blizzard Ice Special 110 70% 5
  • A level of "0" indicates a move that will be learned by a Arctovish upon evolving
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Arctovish upon evolving
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Meteor Beam Rock Special 120 90% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Arctovish upon evolving
  • Bold indicates a move that gets STAB when used by Arctovish
  • Italic indicates a move that gets STAB only when used by an evolution of Arctovish

Sprites

Front Back
GenderM.png 883.png 883b.png
Front shiny Back shiny
GenderM.png 883s.png 883sb.png


Trivia