Bayleef

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Chikorita #152: Chikorita
Pokémon
#154: Meganium Meganium
Icon153.png
Bayleef
Leaf Pokémon
#153
153.png
Type
Grass
' '
' '
' '
' '
' '
Abilities
Overgrow or Leaf Guard
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Grass
Hatch time
5355 steps
Height
3'11" 1.2 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
34.8 lbs. 15.8 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
142
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Green
Base friendship
70

Bayleef is a Grass-type Pokémon. It evolves from Chikorita starting at level 16. It evolves into Meganium starting at level 32.

Pokédex entry

Pokédex entry
A Bayleef's neck is ringed by curled-up leaves. Inside each leaf is a small tree shoot. The fragrance of this shoot makes people peppy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
62
60 - 125 116 - 245
Defense:
80
76 - 145 148 - 284
Sp. Atk:
63
61 - 126 117 - 247
Sp. Def:
80
76 - 145 148 - 284
Speed:
60
58 - 123 112 - 240
Total:
405
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
1 Razor Leaf Grass Physical 55 95% 25
1 Poison Powder Poison Status 75% 35
6 Razor Leaf Grass Physical 55 95% 25
9 Poison Powder Poison Status 75% 35
12 Synthesis Grass Status —% 5
18 Reflect Psychic Status —% 20
22 Magical Leaf Grass Special 60 —% 20
26 Natural Gift Normal Physical 100% 15
26 Nature Power Normal Status —% 20
32 Sweet Scent Normal Status 100% 20
36 Light Screen Psychic Status —% 30
40 Body Slam Normal Physical 85 100% 15
46 Safeguard Normal Status —% 25
50 Aromatherapy Grass Status —% 5
54 Solar Beam Grass Special 120 100% 10
  • A level of "0" indicates a move that will be learned by a Bayleef upon evolving
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Normal.png TM100 Confide Normal Status —% 20
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Grass.png TM119 Magical Leaf Grass Special 60 —% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Bayleef upon evolving
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Mimic Normal Status —% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Axis High University Grass Pledge Grass Special 80 100% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent Magic Coat Psychic Status —% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 3 Badges Worry Seed Grass Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Synthesis Grass Status —% 5
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Bayleef upon evolving
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Ancient Power Rock Special 60 100% 5
Aromatherapy Grass Status —% 5
Body Slam Normal Physical 85 100% 15
Counter Fighting Physical 100% 20
Flail Normal Physical 100% 15
Grass Whistle Grass Status 55% 15
Grassy Terrain Grass Status —% 10
Heal Pulse Psychic Status —% 10
Ingrain Grass Status —% 20
Leaf Storm Grass Special 130 90% 5
Leech Seed Grass Status 90% 10
Nature Power Normal Status —% 20
Refresh Normal Status —% 20
Vine Whip Grass Physical 45 100% 25
Wring Out Normal Special 100% 5
  • A level of "0" indicates a move that will be learned by a Bayleef upon evolving
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef

Sprites

Front Back
GenderM.png 153.png 153b.png
Front shiny Back shiny
GenderM.png 153s.png 153sb.png


Trivia