Beldum

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This page was created dynamically from the game's files and cannot be edited.

Salamence #373: Salamence
Pokémon
#375: Metang Metang
Icon374.png
Beldum
Iron Ball Pokémon
#374
374.png
Type
Steel Psychic
' '
' '
' '
' '
' '
Abilities
Clear Body or Light Metal
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Mineral
Hatch time
10455 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
209.9 lbs. 95.2 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
35

Beldum is a Steel/Psychic dual type Pokémon. It evolves into Metang starting at level 20.

Pokédex entry

Pokédex entry
When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokemon. They communicate with each other using brain waves.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Metal Coat
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
55
54 - 117 103 - 229
Defense:
80
76 - 145 148 - 284
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
60
58 - 123 112 - 240
Speed:
30
31 - 90 58 - 174
Total:
300
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Take Down Normal Physical 90 85% 20
  • A level of "0" indicates a move that will be learned by a Beldum upon evolving
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

By TM

TM Move Type Cat. Pwr. Acc. PP
  • A level of "0" indicates a move that will be learned by a Beldum upon evolving
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Unavailable Bide Normal Physical —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Steel Beam Steel Special 140 95% 5
  • A level of "0" indicates a move that will be learned by a Beldum upon evolving
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

Sprites

Front Back
GenderM.png 374.png 374b.png
Front shiny Back shiny
GenderM.png 374s.png 374sb.png


Trivia