Bibarel

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This page was created dynamically from the game's files and cannot be edited.

Bidoof #399: Bidoof
Pokémon
#401: Kricketot Kricketot
Icon400.png
Bibarel
Beaver Pokémon
#400
400.png
Type
Normal Water
' '
' '
' '
' '
' '
Abilities
Simple or Unaware
Hidden Abilities
Moody
Gender ratio
50% / 50%
Catch rate
127 (16.6%)
Breeding
Egg groups
Water1 and Field
Hatch time
4080 steps
Height
3'3" 1.0 m
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0'0" 0 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
144
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Bibarel is a Normal/Water dual type Pokémon. It evolves from Bidoof starting at level 15.

Pokédex entry

Pokédex entry
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Deep Terajuma Jungle (LandDay), Deep Terajuma Jungle (LandDay), Deep Terajuma Jungle (Land), Terajuma Jungle (LandDay), Deep Terajuma Jungle (LandDay),
Uncommon Phasial Cave (Cave), Jeminra Woods (Land), Deep Terajuma Jungle (LandMorning), Deep Terajuma Jungle (LandMorning), West Gearen City (LandNight), West Gearen City (LandMorning), West Gearen City (Land), West Gearen City (LandNight), West Gearen City (LandMorning), West Gearen City (Land), Route 5 (LandDay), Route 5 (LandMorning), Route 5 (Land), Jeminra Woods (Land), Terajuma Jungle (LandMorning), Deep Terajuma Jungle (LandMorning), Phasial Cave (Cave),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
79
139 - 186 268 - 362
Attack:
85
81 - 150 157 - 295
Defense:
60
58 - 123 112 - 240
Sp. Atk:
55
54 - 117 103 - 229
Sp. Def:
60
58 - 123 112 - 240
Speed:
71
68 - 135 132 - 265
Total:
410
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Water Gun Water Special 40 100% 25
1 Aqua Jet Water Physical 40 100% 20
1 Rototiller Ground Status —% 10
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
5 Defense Curl Normal Status —% 40
9 Rollout Rock Physical 30 90% 20
13 Headbutt Normal Physical 70 100% 15
18 Hyper Fang Normal Physical 80 90% 15
23 Yawn Normal Status —% 10
28 Crunch Dark Physical 80 100% 15
33 Take Down Normal Physical 90 85% 20
38 Super Fang Normal Physical 90% 10
43 Swords Dance Normal Status —% 20
48 Amnesia Psychic Status —% 20
53 Superpower Fighting Physical 120 100% 5
58 Curse Ghost Status —% 10
  • A level of "0" indicates a move that will be learned by a Bibarel upon evolving
  • Bold indicates a move that gets STAB when used by Bibarel
  • Italic indicates a move that gets STAB only when used by an evolution of Bibarel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Water.png TM146 Razor Shell Water Physical 75 95% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Bibarel upon evolving
  • Bold indicates a move that gets STAB when used by Bibarel
  • Italic indicates a move that gets STAB only when used by an evolution of Bibarel

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Fury Cutter Bug Physical 40 95% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
  • A level of "0" indicates a move that will be learned by a Bibarel upon evolving
  • Bold indicates a move that gets STAB when used by Bibarel
  • Italic indicates a move that gets STAB only when used by an evolution of Bibarel

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Tail Water Physical 90 90% 10
Defense Curl Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Endure Normal Status —% 10
Fury Swipes Normal Physical 18 80% 15
Mud Sport Ground Status —% 15
Odor Sleuth Normal Status —% 40
Quick Attack Normal Physical 40 100% 30
Rock Climb Normal Physical 90 85% 20
Rollout Rock Physical 30 90% 20
Skull Bash Normal Physical 130 100% 10
Sleep Talk Normal Status —% 10
Water Sport Water Status —% 15
  • A level of "0" indicates a move that will be learned by a Bibarel upon evolving
  • Bold indicates a move that gets STAB when used by Bibarel
  • Italic indicates a move that gets STAB only when used by an evolution of Bibarel

Sprites

Front Back
GenderM.png 400.png 400b.png
Front shiny Back shiny
GenderM.png 400s.png 400sb.png


Trivia