Buizel

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This page was created dynamically from the game's files and cannot be edited.

Pachirisu #417: Pachirisu
Pokémon
#419: Floatzel Floatzel
Icon418.png
Buizel
Sea Weasel Pokémon
#418
418.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Swift Swim or Water Veil
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
2'3" 0.7 m
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0'0" 0 m
0'0" 0 m
Weight
65 lbs. 29.5 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
66
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Buizel is a Water-type Pokémon. It evolves into Floatzel starting at level 26.

Pokédex entry

Pokédex entry
It has a flotation sac that is like an inflatable collar. It floats on water with its head out.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Akuwa Town (LandNight), Akuwa Town (LandDay), Akuwa Town (LandMorning), Akuwa Town (OldRod),
Uncommon
Fossil
Rare Akuwa Town (Water), Evergreen Forest (Water),
Event East Gearen City

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
65
63 - 128 121 - 251
Defense:
35
36 - 95 67 - 185
Sp. Atk:
60
58 - 123 112 - 240
Sp. Def:
30
31 - 90 58 - 174
Speed:
85
81 - 150 157 - 295
Total:
330
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 SonicBoom Normal Special 90% 20
4 Growl Normal Status 100% 40
7 Water Sport Water Status —% 15
11 Quick Attack Normal Physical 40 100% 30
15 Water Gun Water Special 40 100% 25
18 Pursuit Dark Physical 40 100% 20
21 Swift Normal Special 60 —% 20
24 Aqua Jet Water Physical 40 100% 20
27 Double Hit Normal Physical 35 90% 10
31 Whirlpool Water Special 35 85% 15
35 Waterfall Water Physical 80 100% 15
35 Razor Wind Normal Special 80 100% 10
38 Aqua Tail Water Physical 90 90% 10
41 Agility Psychic Status —% 30
45 Hydro Pump Water Special 110 80% 5
49 Wave Crash Water Physical 120 100% 5
  • A level of "0" indicates a move that will be learned by a Buizel upon evolving
  • Bold indicates a move that gets STAB when used by Buizel
  • Italic indicates a move that gets STAB only when used by an evolution of Buizel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Water.png TM135 Brine Water Special 65 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Water.png TM146 Razor Shell Water Physical 75 95% 10
TM Normal.png TM147 Tail Slap Normal Physical 25 85% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Buizel upon evolving
  • Bold indicates a move that gets STAB when used by Buizel
  • Italic indicates a move that gets STAB only when used by an evolution of Buizel

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Triple Axel Ice Physical 20 90% 20
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Buizel upon evolving
  • Bold indicates a move that gets STAB when used by Buizel
  • Italic indicates a move that gets STAB only when used by an evolution of Buizel

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Ring Water Status —% 20
Aqua Tail Water Physical 90 90% 10
Baton Pass Normal Status —% 40
Double Slap Normal Physical 15 85% 10
Fury Cutter Bug Physical 40 95% 20
Fury Swipes Normal Physical 18 80% 15
Headbutt Normal Physical 70 100% 15
Helping Hand Normal Status —% 20
Me First Normal Status —% 20
Mud-Slap Ground Special 20 100% 10
Odor Sleuth Normal Status —% 40
Slash Normal Physical 70 100% 20
Soak Water Status —% 20
Switcheroo Dark Status 100% 10
Tail Slap Normal Physical 25 85% 10
  • A level of "0" indicates a move that will be learned by a Buizel upon evolving
  • Bold indicates a move that gets STAB when used by Buizel
  • Italic indicates a move that gets STAB only when used by an evolution of Buizel

Sprites

Front Back
GenderM.png 418.png 418b.png
GenderF.png 418f.png 418fb.png
Front shiny Back shiny
GenderM.png 418s.png 418sb.png
GenderF.png 418fs.png 418fsb.png


Trivia