Corviknight

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This page was created dynamically from the game's files and cannot be edited.

Corvisquire #822: Corvisquire
Pokémon
#824: Blipbug Blipbug
Icon823.png
Corviknight
Raven Pokémon
#823
823.png
823 1.png
Mega Corviknight
Type
Flying Steel
' '
' '
' '
' '
' '
Abilities
Pressure or Unnerve
Hidden Abilities
Mirror Armor
Mega Corviknight
Mirror Armor
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Flying
Hatch time
3840 steps
Height
7'2" 2.2 m
45'11" 14.0 m
Mega Corviknight
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
165.3 lbs. 75.0 kg
364.4 lbs. 165.3 kg
Mega Corviknight
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
248
Leveling rate
Parabolic
EV yield
Total: 3
0
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Mega Corviknight
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
50

Corviknight is a Flying/Steel dual type Pokémon. It evolves from Corvisquire starting at level 38.

Pokédex entry

Pokédex entry
With their great intellect and flying skills, these Pokemon very successfully act as the Galar region's airborne taxi service.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
98
158 - 205 306 - 400
Attack:
87
82 - 152 161 - 300
Defense:
105
99 - 172 193 - 339
Sp. Atk:
53
52 - 115 99 - 225
Sp. Def:
85
81 - 150 157 - 295
Speed:
67
64 - 130 125 - 256
Total:
495
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Mega Corviknight

Stat Range
At Lv. 50 At Lv. 100
HP:
98
158 - 205 306 - 400
Attack:
122
114 - 191 224 - 377
Defense:
145
135 - 216 265 - 427
Sp. Atk:
53
52 - 115 99 - 225
Sp. Def:
110
103 - 178 202 - 350
Speed:
67
64 - 130 125 - 256
Total:
595
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Steel Wing Steel Physical 70 90% 25
1 Steel Wing Steel Physical 70 90% 25
1 Iron Defense Steel Status —% 15
1 Metal Sound Steel Status 85% 40
1 Peck Flying Physical 35 100% 35
1 Leer Normal Status 100% 30
1 Power Trip Dark Physical 20 100% 10
1 Hone Claws Dark Status —% 15
12 Fury Attack Normal Physical 15 85% 20
16 Pluck Flying Physical 60 100% 20
22 Taunt Dark Status 100% 20
28 Scary Face Normal Status 100% 10
34 Drill Peck Flying Physical 80 100% 20
42 Swagger Normal Status 85% 15
50 Brave Bird Flying Physical 120 100% 15
  • A level of "0" indicates a move that will be learned by a Corviknight upon evolving
  • Bold indicates a move that gets STAB when used by Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Corviknight

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Steel.png TM51 Steel Wing Steel Physical 70 90% 25
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Flying.png TM156 Air Slash Flying Special 75 95% 15
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Flying.png HM02 Fly Flying Physical 90 95% 15
  • A level of "0" indicates a move that will be learned by a Corviknight upon evolving
  • Bold indicates a move that gets STAB when used by Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Corviknight

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Unavailable Hurricane Flying Special 110 70% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Body Press Fighting Physical 80 100% 10
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Kingdom of Goomidra Dual Wingbeat Flying Physical 40 90% 10
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent Swift Normal Special 60 —% 20
Unavailable Brave Bird Flying Physical 120 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Corviknight upon evolving
  • Bold indicates a move that gets STAB when used by Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Corviknight

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Sky Attack Flying Physical 140 90% 5
Sand Attack Ground Status 100% 15
Tailwind Flying Status —% 15
Defog Flying Status —% 15
Rock Smash Fighting Physical 40 100% 15
Spite Ghost Status 100% 10
Roost Flying Status —% 10
  • A level of "0" indicates a move that will be learned by a Corviknight upon evolving
  • Bold indicates a move that gets STAB when used by Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Corviknight

Sprites

Front Back
GenderM.png 823.png 823b.png
Front shiny Back shiny
GenderM.png 823s.png 823sb.png

Mega Corviknight

Front Back
GenderM.png 823 1.png 823b 1.png
Front shiny Back shiny
GenderM.png 823s 1.png 823sb 1.png


Trivia