Dottler

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This page was created dynamically from the game's files and cannot be edited.

Blipbug #824: Blipbug
Pokémon
#826: Orbeetle Orbeetle
Icon825.png
Dottler
Radome Pokémon
#825
825.png
Type
Bug Psychic
' '
' '
' '
' '
' '
Abilities
Swarm or Compound Eyes
Hidden Abilities
Telepathy
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Bug
Hatch time
3840 steps
Height
1'3" 0.4 m
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0'0" 0 m
0'0" 0 m
Weight
43 lbs. 19.5 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
117
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Yellow
Base friendship
50

Dottler is a Bug/Psychic dual type Pokémon. It evolves from Blipbug starting at level 10. It evolves into Orbeetle starting at level 30.

Pokédex entry

Pokédex entry
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
35
36 - 95 67 - 185
Defense:
80
76 - 145 148 - 284
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
90
85 - 156 166 - 306
Speed:
30
31 - 90 58 - 174
Total:
335
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Reflect Psychic Status —% 20
0 Light Screen Psychic Status —% 30
0 Confusion Psychic Special 50 100% 25
1 Reflect Psychic Status —% 20
1 Light Screen Psychic Status —% 30
1 Confusion Psychic Special 50 100% 25
1 Struggle Bug Bug Special 50 100% 20
  • A level of "0" indicates a move that will be learned by a Dottler upon evolving
  • Bold indicates a move that gets STAB when used by Dottler
  • Italic indicates a move that gets STAB only when used by an evolution of Dottler

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM03 Psyshock Psychic Special 80 100% 10
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Psychic.png TM137 Power Swap Psychic Status —% 10
TM Psychic.png TM138 Guard Swap Psychic Status —% 10
TM Psychic.png TM153 Psychic Terrain Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Dottler upon evolving
  • Bold indicates a move that gets STAB when used by Dottler
  • Italic indicates a move that gets STAB only when used by an evolution of Dottler

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 3 Badges Magic Room Psychic Status —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Axis High University, 13 Badges Future Sight Psychic Special 120 100% 10
Unavailable Captivate Normal Status 100% 20
Neo East Gearen City Bug Buzz Bug Special 90 100% 10
Unavailable Imprison Psychic Status —% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Expanding Force Psychic Special 80 100% 10
Unavailable Stored Power Psychic Special 100% 10
Unavailable Body Press Fighting Physical 80 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Dottler upon evolving
  • Bold indicates a move that gets STAB when used by Dottler
  • Italic indicates a move that gets STAB only when used by an evolution of Dottler

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Infestation Bug Special 20 100% 35
Supersonic Normal Status 55% 20
Sticky Web Bug Status —% 20
Recover Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Dottler upon evolving
  • Bold indicates a move that gets STAB when used by Dottler
  • Italic indicates a move that gets STAB only when used by an evolution of Dottler

Sprites

Front Back
GenderM.png 825.png 825b.png
Front shiny Back shiny
GenderM.png 825s.png 825sb.png


Trivia