Drifblim

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This page was created dynamically from the game's files and cannot be edited.

Drifloon #425: Drifloon
Pokémon
#427: Buneary Buneary
Icon426.png
Drifblim
Blimp Pokémon
#426
426.png
Type
Ghost Flying
' '
' '
' '
' '
' '
Abilities
Aftermath or Unburden
Hidden Abilities
Flare Boost
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Amorphous
Hatch time
7905 steps
Height
3'11" 1.2 m
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0'0" 0 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
174
Leveling rate
Fluctuating
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
70

Drifblim is a Ghost/Flying dual type Pokémon. It evolves from Drifloon starting at level 28.

Pokédex entry

Pokédex entry
It is drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
150
210 - 257 410 - 504
Attack:
80
76 - 145 148 - 284
Defense:
44
44 - 105 83 - 205
Sp. Atk:
90
85 - 156 166 - 306
Sp. Def:
54
53 - 116 101 - 227
Speed:
80
76 - 145 148 - 284
Total:
498
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Phantom Force Ghost Physical 90 100% 10
1 Constrict Normal Physical 10 100% 35
1 Strength Sap Grass Status 100% 10
1 Minimize Normal Status —% 10
1 Astonish Ghost Physical 30 100% 15
1 Gust Flying Special 40 100% 35
4 Astonish Ghost Physical 30 100% 15
8 Gust Flying Special 40 100% 35
13 Focus Energy Normal Status —% 30
16 Payback Dark Physical 50 100% 10
20 Ominous Wind Ghost Special 60 100% 5
25 Stockpile Normal Status —% 20
27 Hex Ghost Special 65 100% 10
34 Swallow Normal Status —% 10
34 Spit Up Normal Special 100% 10
40 Shadow Ball Ghost Special 80 100% 15
46 Amnesia Psychic Status —% 20
48 Tailwind Flying Status —% 15
52 Baton Pass Normal Status —% 40
60 Explosion Normal Physical 250 100% 5
65 Phantom Force Ghost Physical 90 100% 10
  • A level of "0" indicates a move that will be learned by a Drifblim upon evolving
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Ghost.png TM148 Phantom Force Ghost Physical 90 100% 10
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Flying.png HM02 Fly Flying Physical 90 95% 15
  • A level of "0" indicates a move that will be learned by a Drifblim upon evolving
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 11 Badges Tailwind Flying Status —% 15
Unavailable Ominous Wind Ghost Special 60 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Unavailable Air Cutter Flying Special 60 95% 25
Luck's Tent Bind Normal Physical 15 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Kingdom of Goomidra Defog Flying Status —% 15
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Silver Wind Bug Special 60 100% 5
Unavailable Imprison Psychic Status —% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
  • A level of "0" indicates a move that will be learned by a Drifblim upon evolving
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Body Slam Normal Physical 85 100% 15
Clear Smog Poison Special 50 —% 15
Defog Flying Status —% 15
Destiny Bond Ghost Status —% 5
Disable Normal Status 100% 20
Haze Ice Status —% 30
Hypnosis Psychic Status 60% 20
Memento Dark Status 100% 10
Tailwind Flying Status —% 15
Weather Ball Normal Special 50 100% 10
  • A level of "0" indicates a move that will be learned by a Drifblim upon evolving
  • Bold indicates a move that gets STAB when used by Drifblim
  • Italic indicates a move that gets STAB only when used by an evolution of Drifblim

Sprites

Front Back
GenderM.png 426.png 426b.png
Front shiny Back shiny
GenderM.png 426s.png 426sb.png


Trivia