Dusclops

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This page was created dynamically from the game's files and cannot be edited.

Duskull #355: Duskull
Pokémon
#357: Tropius Tropius
Icon356.png
Dusclops
Beckon Pokémon
#356
356.png
Type
Ghost
' '
' '
' '
' '
' '
Abilities
Pressure or Frisk
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
5'2" 1.6 m
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0'0" 0 m
0'0" 0 m
Weight
67.5 lbs. 30.6 kg
Expression error: Unexpected * operator. lbs. kg
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Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Black
Base friendship
35

Dusclops is a Ghost-type Pokémon. It evolves from Duskull starting at level 37. It evolves into Dusknoir when exposed to a Link Heart while holding a(n) Reaper Cloth.

Pokédex entry

Pokédex entry
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Spell Tag
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Darchlight Manor (Land), Alamissa Urben (Cave), Darchlight Manor (Cave), Darchlight Manor (Cave),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
70
67 - 134 130 - 262
Defense:
130
121 - 200 238 - 394
Sp. Atk:
60
58 - 123 112 - 240
Sp. Def:
130
121 - 200 238 - 394
Speed:
25
27 - 84 49 - 163
Total:
455
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Shadow Punch Ghost Physical 60 —% 20
1 Future Sight Psychic Special 120 100% 10
1 Fire Punch Fire Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Thunder Punch Electric Physical 75 100% 15
1 Gravity Psychic Status —% 5
1 Bind Normal Physical 15 85% 20
1 Leer Normal Status 100% 30
1 Night Shade Ghost Special 100% 15
1 Disable Normal Status 100% 20
1 Astonish Ghost Physical 30 100% 15
1 Shadow Sneak Ghost Physical 40 100% 30
6 Disable Normal Status 100% 20
9 Astonish Ghost Physical 30 100% 15
14 Foresight Normal Status —% 40
17 Shadow Sneak Ghost Physical 40 100% 30
22 Pursuit Dark Physical 40 100% 20
25 Will-O-Wisp Fire Status 85% 15
30 Confuse Ray Ghost Status 100% 10
33 Curse Ghost Status —% 10
40 Hex Ghost Special 65 100% 10
45 Shadow Ball Ghost Special 80 100% 15
52 Mean Look Normal Status —% 5
57 Payback Dark Physical 50 100% 10
64 Future Sight Psychic Special 120 100% 10
  • A level of "0" indicates a move that will be learned by a Dusclops upon evolving
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Normal.png RM04 Metronome Normal Status —% 10
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Dusclops upon evolving
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Unavailable Ominous Wind Ghost Special 60 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent Bind Normal Physical 15 85% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Axis High University, 13 Badges Future Sight Psychic Special 120 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Nightmare Ghost Status 100% 15
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Mimic Normal Status —% 10
Unavailable Imprison Psychic Status —% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Counter Fighting Physical 100% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Poltergeist Ghost Physical 110 90% 5
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Unavailable Seismic Toss Fighting Physical 100% 20
Axis High University Pain Split Normal Status —% 20
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Dusclops upon evolving
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Dark Pulse Dark Special 80 100% 15
Destiny Bond Ghost Status —% 5
Feint Attack Dark Physical 60 —% 20
Grudge Ghost Status —% 5
Haze Ice Status —% 30
Imprison Psychic Status —% 10
Memento Dark Status 100% 10
Ominous Wind Ghost Special 60 100% 5
Pain Split Normal Status —% 20
Skill Swap Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Dusclops upon evolving
  • Bold indicates a move that gets STAB when used by Dusclops
  • Italic indicates a move that gets STAB only when used by an evolution of Dusclops

Sprites

Front Back
GenderM.png 356.png 356b.png
Front shiny Back shiny
GenderM.png 356s.png 356sb.png


Trivia