Eelektrik

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Tynamo #602: Tynamo
Pokémon
#604: Eelektross Eelektross
Icon603.png
Eelektrik
EleFish Pokémon
#603
603.png
Type
Electric
' '
' '
' '
' '
' '
Ability
Levitate
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Amorphous
Hatch time
5120 steps
Height
3'11" 1.2 m
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0'0" 0 m
0'0" 0 m
Weight
48.5 lbs. 22.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
142
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Eelektrik is a Electric-type Pokémon. It evolves from Tynamo starting at level 39. It evolves into Eelektross while exposed to a(n) Thunderstone.

Pokédex entry

Pokédex entry
These Pokemon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
85
81 - 150 157 - 295
Defense:
70
67 - 134 130 - 262
Sp. Atk:
75
72 - 139 139 - 273
Sp. Def:
70
67 - 134 130 - 262
Speed:
40
40 - 101 76 - 196
Total:
405
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Crunch Dark Physical 80 100% 15
1 Headbutt Normal Physical 70 100% 15
1 Thunder Wave Electric Status 90% 20
1 Spark Electric Physical 65 100% 20
1 Charge Beam Electric Special 50 90% 10
9 Bind Normal Physical 15 85% 20
19 Acid Poison Special 40 100% 30
29 Discharge Electric Special 80 100% 15
44 Thunderbolt Electric Special 90 100% 15
49 Acid Spray Poison Special 40 100% 20
54 Coil Poison Status —% 20
59 Wild Charge Electric Physical 90 100% 15
64 Gastro Acid Poison Status 100% 10
69 Zap Cannon Electric Special 120 50% 5
74 Thrash Normal Physical 120 100% 10
  • A level of "0" indicates a move that will be learned by a Eelektrik upon evolving
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Eelektrik upon evolving
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Bind Normal Physical 15 85% 20
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
Luck's Tent, 5 Badges Super Fang Normal Physical 90% 10
  • A level of "0" indicates a move that will be learned by a Eelektrik upon evolving
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

Sprites

Front Back
GenderM.png 603.png 603b.png
Front shiny Back shiny
GenderM.png 603s.png 603sb.png


Trivia