Electrike

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Medicham #308: Medicham
Pokémon
#310: Manectric Manectric
Icon309.png
Electrike
Lightning Pokémon
#309
309.png
Type
Electric
' '
' '
' '
' '
' '
Abilities
Static or Lightningrod
Hidden Abilities
Minus
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
33.5 lbs. 15.2 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
59
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Green
Base friendship
70

Electrike is a Electric-type Pokémon. It evolves into Manectric starting at level 26.

Pokédex entry

Pokédex entry
It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon East Gearen City | Neo (LandDay), East Gearen City | Neo (LandMorning), East Gearen City - Neo (LandDay), East Gearen City - Neo (LandMorning), Axis High University (LandDay),
Fossil
Rare
Event River's End

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
45
45 - 106 85 - 207
Defense:
40
40 - 101 76 - 196
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
40
40 - 101 76 - 196
Speed:
65
63 - 128 121 - 251
Total:
295
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Thunder Wave Electric Status 90% 20
4 Leer Normal Status 100% 30
7 Howl Normal Status —% 40
10 Quick Attack Normal Physical 40 100% 30
13 Spark Electric Physical 65 100% 20
16 Shock Wave Electric Special 60 —% 20
16 Odor Sleuth Normal Status —% 40
19 Thunder Fang Electric Physical 65 95% 15
24 Bite Dark Physical 60 100% 25
29 Discharge Electric Special 80 100% 15
34 Roar Normal Status —% 20
39 Wild Charge Electric Physical 90 100% 15
44 Charge Electric Status —% 20
49 Thunder Electric Special 110 70% 10
  • A level of "0" indicates a move that will be learned by a Electrike upon evolving
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Fire.png TM35 Flamethrower Fire Special 90 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Electrike upon evolving
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Electrike upon evolving
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Crunch Dark Physical 80 100% 15
Curse Ghost Status —% 10
Discharge Electric Special 80 100% 15
Eerie Impulse Electric Status 100% 15
Electro Ball Electric Special 100% 10
Fire Fang Fire Physical 65 95% 15
Flame Burst Fire Special 70 100% 15
Headbutt Normal Physical 70 100% 15
Ice Fang Ice Physical 65 95% 15
Shock Wave Electric Special 60 —% 20
Swift Normal Special 60 —% 20
Switcheroo Dark Status 100% 10
Thunder Fang Electric Physical 65 95% 15
Uproar Normal Special 90 100% 10
  • A level of "0" indicates a move that will be learned by a Electrike upon evolving
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike

Sprites

Front Back
GenderM.png 309.png 309b.png
Front shiny Back shiny
GenderM.png 309s.png 309sb.png


Trivia