Electrode

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This page was created dynamically from the game's files and cannot be edited.

Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute
Icon101.png
Electrode
Ball Pokémon
#101
101.png
101 1.png
Hisuian Electrode
Type
Electric
Electric Grass
Hisuian Electrode
' '
' '
' '
' '
Abilities
Soundproof or Static
Hidden Abilities
Aftermath
Gender ratio
Genderless
Catch rate
60 (7.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'11" 1.2 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Hisuian Electrode
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
146.8 lbs. 66.6 kg
156.5 lbs. 71.0 kg
Hisuian Electrode
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Hisuian Electrode
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Electrode is a Electric-type Pokémon. It evolves from Voltorb starting at level 30.
Electrode has a Electric/Grass dual type Hisuian Form. It evolves from Hisuian Voltorb while exposed to a(n) Leaf Stone

Pokédex entry

Pokédex entry
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Hisuian Electrode

Pokédex entry
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokemon lets loose an electric current equal to 20 lightning bolts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Scholar District (LandDay), Scholar District (LandMorning),
Fossil
Rare Jeminra Woods (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
50
49 - 112 94 - 218
Defense:
70
67 - 134 130 - 262
Sp. Atk:
80
76 - 145 148 - 284
Sp. Def:
80
76 - 145 148 - 284
Speed:
150
139 - 222 274 - 438
Total:
490
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None

Hisuian Electrode

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Magnetic Flux Electric Status —% 20
1 Charge Electric Status —% 20
1 Tackle Normal Physical 40 100% 35
1 SonicBoom Normal Special 90% 20
1 Eerie Impulse Electric Status 100% 15
4 Thunder Shock Electric Special 40 100% 30
4 SonicBoom Normal Special 90% 20
6 Eerie Impulse Electric Status 100% 15
9 Spark Electric Physical 65 100% 20
11 Rollout Rock Physical 30 90% 20
13 Screech Normal Status 85% 40
16 Charge Beam Electric Special 50 90% 10
20 Swift Normal Special 60 —% 20
22 Electro Ball Electric Special 100% 10
26 Self Destruct Normal Physical 200 100% 5
29 Light Screen Psychic Status —% 30
36 Magnet Rise Electric Status —% 10
41 Discharge Electric Special 80 100% 15
47 Explosion Normal Physical 250 100% 5
54 Gyro Ball Steel Physical 100% 5
58 Mirror Coat Psychic Special 100% 20
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

Hisuian Electrode

Lvl Move Type Cat. Pwr. Acc. PP
0 Chloroblast Grass Special 150 95% 5
1 Charge Electric Status —% 20
1 Tackle Normal Physical 40 100% 35
4 Thunder Shock Electric Special 40 100% 30
6 Stun Spore Grass Status 75% 30
9 Bullet Seed Grass Physical 25 100% 30
11 Rollout Rock Physical 30 90% 20
13 Screech Normal Status 85% 40
16 Charge Beam Electric Special 50 90% 10
20 Swift Normal Special 60 —% 20
22 Electro Ball Electric Special 100% 10
26 Self Destruct Normal Physical 200 100% 5
29 Energy Ball Grass Special 90 100% 10
34 Seed Bomb Grass Physical 80 100% 15
34 Discharge Electric Special 80 100% 15
41 Explosion Normal Physical 250 100% 5
46 Gyro Ball Steel Physical 100% 5
50 Grassy Terrain Grass Status —% 10
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Psychic.png TM139 Speed Swap Psychic Status —% 10
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

Hisuian Electrode

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Grass.png TM150 Grassy Terrain Grass Status —% 10
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Ice.png none Ice Ball Ice Physical 30 90% 20
TM Grass.png none Leaf Storm Grass Special 130 90% 5
TM Grass.png TM119 Magical Leaf Grass Special 60 —% 20
TM Water.png TM18 Rain Dance Water Status —% 5
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Rock.png none Rollout Rock Physical 30 90% 20
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png none Take Down Normal Physical 90 85% 20
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Rage Normal Physical 20 100% 20
Unavailable Mimic Normal Status —% 10
Unavailable Teleport Psychic Status —% 20
Unavailable Curse Ghost Status —% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent Magic Coat Psychic Status —% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

Hisuian Electrode

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 3 Badges Worry Seed Grass Status 100% 10
  • A level of "0" indicates a move that will be learned by a Electrode upon evolving
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

Sprites

Front Back
GenderM.png 101.png 101b.png
Front shiny Back shiny
GenderM.png 101s.png 101sb.png

Hisuian Electrode

Front Back
GenderM.png 101 1.png 101b 1.png
Front shiny Back shiny
GenderM.png 101s 1.png 101sb 1.png


Trivia