Excadrill

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Drilbur #529: Drilbur
Pokémon
#531: Audino Audino
Icon530.png
Excadrill
Subterrene Pokémon
#530
530.png
Type
Ground Steel
' '
' '
' '
' '
' '
Abilities
Sand Rush or Sand Force
Hidden Abilities
Mold Breaker
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
2'3" 0.7 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
89.1 lbs. 40.4 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
178
Leveling rate
Medium
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Excadrill is a Ground/Steel dual type Pokémon. It evolves from Drilbur starting at level 31.

Pokédex entry

Pokédex entry
More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
110
170 - 217 330 - 424
Attack:
135
126 - 205 247 - 405
Defense:
60
58 - 123 112 - 240
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
65
63 - 128 121 - 251
Speed:
88
83 - 154 162 - 302
Total:
508
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Horn Drill Normal Physical 30% 5
1 Horn Drill Normal Physical 30% 5
1 Rototiller Ground Status —% 10
1 Scratch Normal Physical 40 100% 35
1 Mud Sport Ground Status —% 15
1 Rapid Spin Normal Physical 50 100% 40
1 Mud-Slap Ground Special 20 100% 10
5 Rapid Spin Normal Physical 50 100% 40
8 Mud-Slap Ground Special 20 100% 10
12 Fury Swipes Normal Physical 18 80% 15
15 Metal Claw Steel Physical 50 95% 35
19 Dig Ground Physical 80 100% 10
22 Hone Claws Dark Status —% 15
24 Crush Claw Normal Physical 75 95% 10
26 Slash Normal Physical 70 100% 20
29 Rock Slide Rock Physical 75 90% 10
36 Earthquake Ground Physical 100 100% 10
42 Swords Dance Normal Status —% 20
49 Sandstorm Rock Status —% 10
55 Drill Run Ground Physical 80 95% 10
62 Fissure Ground Physical 30% 5
  • A level of "0" indicates a move that will be learned by a Excadrill upon evolving
  • Bold indicates a move that gets STAB when used by Excadrill
  • Italic indicates a move that gets STAB only when used by an evolution of Excadrill

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Steel.png TM112 Smart Strike Steel Physical 70 —% 10
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Excadrill upon evolving
  • Bold indicates a move that gets STAB when used by Excadrill
  • Italic indicates a move that gets STAB only when used by an evolution of Excadrill

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 7 Badges Drill Run Ground Physical 80 95% 10
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Akuwa Town Iron Defense Steel Status —% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Excadrill upon evolving
  • Bold indicates a move that gets STAB when used by Excadrill
  • Italic indicates a move that gets STAB only when used by an evolution of Excadrill

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Crush Claw Normal Physical 75 95% 10
Earth Power Ground Special 90 100% 10
Iron Defense Steel Status —% 15
Metal Sound Steel Status 85% 40
Rapid Spin Normal Physical 50 100% 40
Rock Climb Normal Physical 90 85% 20
Skull Bash Normal Physical 130 100% 10
Slash Normal Physical 70 100% 20
Submission Fighting Physical 80 80% 20
  • A level of "0" indicates a move that will be learned by a Excadrill upon evolving
  • Bold indicates a move that gets STAB when used by Excadrill
  • Italic indicates a move that gets STAB only when used by an evolution of Excadrill

Sprites

Front Back
GenderM.png 530.png 530b.png
Front shiny Back shiny
GenderM.png 530s.png 530sb.png


Trivia