Haunter

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This page was created dynamically from the game's files and cannot be edited.

Gastly #092: Gastly
Pokémon
#094: Gengar Gengar
Icon093.png
Haunter
Gas Pokémon
#093
093.png
Type
Ghost Poison
' '
' '
' '
' '
' '
Ability
Levitate
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
5'2" 1.6 m
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0'0" 0 m
0'0" 0 m
Weight
0.2 lbs. 0.1 kg
Expression error: Unexpected * operator. lbs. kg
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Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
142
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
70

Haunter is a Ghost/Poison dual type Pokémon. It evolves from Gastly starting at level 25. It evolves into Gengar when exposed to a Link Heart.

Pokédex entry

Pokédex entry
If a Haunter beckons you while it is floating in darkness, don't approach it. This Pokemon will try to lick you with its tongue and steal your life away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
50
49 - 112 94 - 218
Defense:
45
45 - 106 85 - 207
Sp. Atk:
115
108 - 183 211 - 361
Sp. Def:
55
54 - 117 103 - 229
Speed:
95
90 - 161 175 - 317
Total:
405
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Shadow Punch Ghost Physical 60 —% 20
1 Shadow Punch Ghost Physical 60 —% 20
1 Hypnosis Psychic Status 60% 20
1 Lick Ghost Physical 30 100% 30
1 Spite Ghost Status 100% 10
5 Spite Ghost Status 100% 10
8 Mean Look Normal Status —% 5
12 Curse Ghost Status —% 10
15 Night Shade Ghost Special 100% 15
19 Confuse Ray Ghost Status 100% 10
22 Sucker Punch Dark Physical 70 100% 5
28 Payback Dark Physical 50 100% 10
33 Shadow Ball Ghost Special 80 100% 15
39 Dream Eater Psychic Special 100 100% 15
44 Dark Pulse Dark Special 80 100% 15
50 Destiny Bond Ghost Status —% 5
55 Hex Ghost Special 65 100% 10
61 Nightmare Ghost Status 100% 15
  • A level of "0" indicates a move that will be learned by a Haunter upon evolving
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM34 Sludge Wave Poison Special 95 100% 10
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Haunter upon evolving
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Unavailable Ominous Wind Ghost Special 60 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Akuwa Town Corrosive Gas Poison Status —% 40
Unavailable Hypnosis Psychic Status 60% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Night Shade Ghost Special 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Psywave Psychic Special 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Nightmare Ghost Status 100% 15
Unavailable Rage Normal Physical 20 100% 20
Unavailable Mega Drain Grass Special 40 100% 15
Unavailable Mimic Normal Status —% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Unavailable Curse Ghost Status —% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Poltergeist Ghost Physical 110 90% 5
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Haunter upon evolving
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Astonish Ghost Physical 30 100% 15
Clear Smog Poison Special 50 —% 15
Disable Normal Status 100% 20
Fire Punch Fire Physical 75 100% 15
Grudge Ghost Status —% 5
Haze Ice Status —% 30
Ice Punch Ice Physical 75 100% 15
Perish Song Normal Status —% 5
Psywave Psychic Special 100% 15
Reflect Type Normal Status —% 15
Scary Face Normal Status 100% 10
Smog Poison Special 30 70% 20
Thunder Punch Electric Physical 75 100% 15
Toxic Poison Status 90% 10
  • A level of "0" indicates a move that will be learned by a Haunter upon evolving
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter

Sprites

Front Back
GenderM.png 093.png 093b.png
Front shiny Back shiny
GenderM.png 093s.png 093sb.png


Trivia