Herdier

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This page was created dynamically from the game's files and cannot be edited.

Lillipup #506: Lillipup
Pokémon
#508: Stoutland Stoutland
Icon507.png
Herdier
Loyal Dog Pokémon
#507
507.png
Type
Normal
' '
' '
' '
' '
' '
Abilities
Intimidate or Sand Rush
Hidden Abilities
Scrappy
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
3840 steps
Height
2'11" 0.9 m
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0'0" 0 m
0'0" 0 m
Weight
32.4 lbs. 14.7 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
130
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Herdier is a Normal-type Pokémon. It evolves from Lillipup starting at level 16. It evolves into Stoutland starting at level 32.

Pokédex entry

Pokédex entry
It loyally follows its Trainer's orders. For ages, they have helped Trainers raise Pokemon.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Chrysalis Courtyard (Land), Route 3 (Land), Route 3 (Land), Route 3 (Land),
Uncommon
Fossil
Rare Moon Field (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
80
76 - 145 148 - 284
Defense:
65
63 - 128 121 - 251
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
65
63 - 128 121 - 251
Speed:
60
58 - 123 112 - 240
Total:
370
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Leer Normal Status 100% 30
1 Tackle Normal Physical 40 100% 35
1 Odor Sleuth Normal Status —% 40
1 Bite Dark Physical 60 100% 25
5 Odor Sleuth Normal Status —% 40
8 Bite Dark Physical 60 100% 25
12 Helping Hand Normal Status —% 20
15 Take Down Normal Physical 90 85% 20
19 Baby-Doll Eyes Fairy Status 100% 30
20 Work Up Normal Status —% 30
24 Crunch Dark Physical 80 100% 15
29 Roar Normal Status —% 20
33 Retaliate Normal Physical 70 100% 5
38 Reversal Fighting Physical 100% 15
42 Last Resort Normal Physical 140 100% 5
47 Giga Impact Normal Physical 150 90% 5
52 Play Rough Fairy Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Herdier upon evolving
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Herdier upon evolving
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent After You Normal Status —% 15
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Play Rough Fairy Physical 90 90% 10
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Herdier upon evolving
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
After You Normal Status —% 15
Charm Fairy Status 100% 20
Covet Normal Physical 60 100% 25
Endure Normal Status —% 10
Fire Fang Fire Physical 65 95% 15
Howl Normal Status —% 40
Ice Fang Ice Physical 65 95% 15
Lick Ghost Physical 30 100% 30
Mud-Slap Ground Special 20 100% 10
Psychic Fangs Psychic Physical 85 100% 10
Pursuit Dark Physical 40 100% 20
Sand Attack Ground Status 100% 15
Thunder Fang Electric Physical 65 95% 15
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Herdier upon evolving
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

Sprites

Front Back
GenderM.png 507.png 507b.png
Front shiny Back shiny
GenderM.png 507s.png 507sb.png


Trivia