Hippowdon

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Hippopotas #449: Hippopotas
Pokémon
#451: Skorupi Skorupi
Icon450.png
Hippowdon
Heavyweight Pokémon
#450
450.png
Type
Ground
' '
' '
' '
' '
' '
Abilities
Sand Stream or Sand Force
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
7905 steps
Height
6'6" 2.0 m
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0'0" 0 m
0'0" 0 m
Weight
661.4 lbs. 300.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
184
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Hippowdon is a Ground-type Pokémon. It evolves from Hippopotas starting at level 34.

Pokédex entry

Pokédex entry
It blasts internally stored sand from ports on its body to create a towering twister for attack.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Sand Stream Depths (Cave),
Event Sandstream Cave

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
108
168 - 215 326 - 420
Attack:
112
105 - 180 206 - 355
Defense:
118
110 - 187 216 - 368
Sp. Atk:
68
65 - 132 126 - 258
Sp. Def:
72
69 - 136 134 - 267
Speed:
47
46 - 108 89 - 212
Total:
525
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Ice Fang Ice Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Tackle Normal Physical 40 100% 35
1 Sand Attack Ground Status 100% 15
1 Bite Dark Physical 60 100% 25
1 Yawn Normal Status —% 10
7 Bite Dark Physical 60 100% 25
13 Yawn Normal Status —% 10
19 Take Down Normal Physical 90 85% 20
19 Dig Ground Physical 80 100% 10
25 Sand Tomb Ground Physical 35 85% 15
31 Crunch Dark Physical 80 100% 15
38 Rest Psychic Status —% 10
40 Earthquake Ground Physical 100 100% 10
50 Double-Edge Normal Physical 120 100% 15
60 Fissure Ground Physical 30% 5
62 Slack Off Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Hippowdon upon evolving
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an evolution of Hippowdon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Hippowdon upon evolving
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an evolution of Hippowdon

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Luck's Tent, 11 Badges High Horsepower Ground Physical 95 95% 10
Unavailable Revenge Fighting Physical 60 100% 10
Axis High University Earth Power Ground Special 90 100% 10
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Body Press Fighting Physical 80 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Hippowdon upon evolving
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an evolution of Hippowdon

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Revenge Fighting Physical 60 100% 10
Sand Tomb Ground Physical 35 85% 15
Slack Off Normal Status —% 10
Sleep Talk Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
Whirlwind Normal Status —% 20
  • A level of "0" indicates a move that will be learned by a Hippowdon upon evolving
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an evolution of Hippowdon

Sprites

Front Back
GenderM.png 450.png 450b.png
GenderF.png 450f.png 450fb.png
Front shiny Back shiny
GenderM.png 450s.png 450sb.png
GenderF.png 450fs.png 450fsb.png


Trivia