Hitmonchan

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Hitmonlee #106: Hitmonlee
Pokémon
#108: Lickitung Lickitung
Icon107.png
Hitmonchan
Punching Pokémon
#107
107.png
Type
Fighting
' '
' '
' '
' '
' '
Abilities
Keen Eye or Iron Fist
Hidden Abilities
Inner Focus
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
HumanLike
Hatch time
6630 steps
Height
4'7" 1.4 m
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0'0" 0 m
0'0" 0 m
Weight
110.7 lbs. 50.2 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Hitmonchan is a Fighting-type Pokémon. It evolves from Tyrogue if its attack is lower than its defense, starting at level 20.

Pokédex entry

Pokédex entry
A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
105
99 - 172 193 - 339
Defense:
79
75 - 144 146 - 282
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
110
103 - 178 202 - 350
Speed:
76
72 - 140 141 - 276
Total:
455
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Comet Punch Normal Physical 18 85% 15
0 Drain Punch Fighting Physical 75 100% 10
1 Drain Punch Fighting Physical 75 100% 10
1 Close Combat Fighting Physical 120 100% 5
1 Counter Fighting Physical 100% 20
1 Focus Punch Fighting Physical 150 100% 20
1 Revenge Fighting Physical 60 100% 10
1 Agility Psychic Status —% 30
1 Pursuit Dark Physical 40 100% 20
1 Mach Punch Fighting Physical 40 100% 30
1 Helping Hand Normal Status —% 20
1 Fake Out Normal Physical 40 100% 10
1 Focus Energy Normal Status —% 30
6 Agility Psychic Status —% 30
8 Power-Up Punch Fighting Physical 40 100% 30
11 Pursuit Dark Physical 40 100% 20
16 Mach Punch Fighting Physical 40 100% 30
16 Bullet Punch Steel Physical 40 100% 30
21 Feint Normal Physical 30 100% 10
26 Vacuum Wave Fighting Special 40 100% 30
31 Quick Guard Fighting Status —% 15
36 Fire Punch Fire Physical 75 100% 15
36 Ice Punch Ice Physical 75 100% 15
36 Thunder Punch Electric Physical 75 100% 15
41 Sky Uppercut Fighting Physical 85 90% 15
46 Mega Punch Normal Physical 80 85% 20
50 Detect Fighting Status —% 5
56 Focus Punch Fighting Physical 150 100% 20
61 Counter Fighting Physical 100% 20
66 Close Combat Fighting Physical 120 100% 5
  • A level of "0" indicates a move that will be learned by a Hitmonchan upon evolving
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Normal.png RM04 Metronome Normal Status —% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Fighting.png RM08 Vacuum Wave Fighting Special 40 100% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Hitmonchan upon evolving
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 15 Badges Aura Sphere Fighting Special 80 —% 20
Luck's Tent, 7 Badges Coaching Fighting Status —% 10
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Submission Fighting Physical 80 80% 20
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Rage Normal Physical 20 100% 20
Unavailable Close Combat Fighting Physical 120 100% 5
Unavailable Mimic Normal Status —% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Fake Out Normal Physical 40 100% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Counter Fighting Physical 100% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Unavailable Seismic Toss Fighting Physical 100% 20
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Hitmonchan upon evolving
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Bullet Punch Steel Physical 40 100% 30
Counter Fighting Physical 100% 20
Endure Normal Status —% 10
Feint Normal Physical 30 100% 10
Helping Hand Normal Status —% 20
High Jump Kick Fighting Physical 130 90% 10
Mach Punch Fighting Physical 40 100% 30
Mind Reader Normal Status —% 5
Pursuit Dark Physical 40 100% 20
Rapid Spin Normal Physical 50 100% 40
Vacuum Wave Fighting Special 40 100% 30
  • A level of "0" indicates a move that will be learned by a Hitmonchan upon evolving
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

Sprites

Front Back
GenderM.png 107.png 107b.png
Front shiny Back shiny
GenderM.png 107s.png 107sb.png


Trivia