Hitmontop

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Tyrogue #236: Tyrogue
Pokémon
#238: Smoochum Smoochum
Icon237.png
Hitmontop
Handstand Pokémon
#237
237.png
Type
Fighting
' '
' '
' '
' '
' '
Abilities
Intimidate or Technician
Hidden Abilities
Steadfast
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
HumanLike
Hatch time
6630 steps
Height
4'7" 1.4 m
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0'0" 0 m
0'0" 0 m
Weight
105.8 lbs. 48.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Hitmontop is a Fighting-type Pokémon. It evolves from Tyrogue if its attack is equal to its defense, starting at level 20.

Pokédex entry

Pokédex entry
Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
95
90 - 161 175 - 317
Defense:
95
90 - 161 175 - 317
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
110
103 - 178 202 - 350
Speed:
70
67 - 134 130 - 262
Total:
455
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Rolling Kick Fighting Physical 60 85% 15
0 Triple Kick Fighting Physical 10 90% 10
1 Endeavor Normal Physical 100% 5
1 Close Combat Fighting Physical 120 100% 5
1 Detect Fighting Status —% 5
1 Revenge Fighting Physical 60 100% 10
1 Focus Energy Normal Status —% 30
1 Pursuit Dark Physical 40 100% 20
1 Helping Hand Normal Status —% 20
1 Fake Out Normal Physical 40 100% 10
1 Quick Attack Normal Physical 40 100% 30
6 Focus Energy Normal Status —% 30
10 Pursuit Dark Physical 40 100% 20
15 Quick Attack Normal Physical 40 100% 30
19 Rapid Spin Normal Physical 50 100% 40
24 Feint Normal Physical 30 100% 10
24 Sucker Punch Dark Physical 70 100% 5
28 Counter Fighting Physical 100% 20
32 Dig Ground Physical 80 100% 10
33 Triple Kick Fighting Physical 10 90% 10
37 Agility Psychic Status —% 30
42 Gyro Ball Steel Physical 100% 5
46 Wide Guard Rock Status —% 10
46 Quick Guard Fighting Status —% 15
50 Detect Fighting Status —% 5
55 Close Combat Fighting Physical 120 100% 5
60 Endeavor Normal Physical 100% 5
  • A level of "0" indicates a move that will be learned by a Hitmontop upon evolving
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Fighting.png RM08 Vacuum Wave Fighting Special 40 100% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Hitmontop upon evolving
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Luck's Tent, 7 Badges Coaching Fighting Status —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Triple Axel Ice Physical 20 90% 20
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 7 Badges Drill Run Ground Physical 80 95% 10
Unavailable Twister Dragon Special 40 100% 20
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Close Combat Fighting Physical 120 100% 5
Unavailable Mimic Normal Status —% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Hitmontop upon evolving
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Bullet Punch Steel Physical 40 100% 30
Counter Fighting Physical 100% 20
Endure Normal Status —% 10
Feint Normal Physical 30 100% 10
Helping Hand Normal Status —% 20
High Jump Kick Fighting Physical 130 90% 10
Mach Punch Fighting Physical 40 100% 30
Mind Reader Normal Status —% 5
Pursuit Dark Physical 40 100% 20
Rapid Spin Normal Physical 50 100% 40
Vacuum Wave Fighting Special 40 100% 30
  • A level of "0" indicates a move that will be learned by a Hitmontop upon evolving
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop

Sprites

Front Back
GenderM.png 237.png 237b.png
Front shiny Back shiny
GenderM.png 237s.png 237sb.png


Trivia