Hoopa

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This page was created dynamically from the game's files and cannot be edited.

Diancie #719: Diancie
Pokémon
#721: Volcanion Volcanion
Icon720.png
Hoopa
Mischief Pokémon
#720
720.png
720 1.png
Unbound Forme
Type
Psychic Ghost
Psychic Dark
Unbound Forme
' '
' '
' '
' '
Ability
Magician
Gender ratio
Genderless
Catch rate
3 (0.4%)
Breeding
Egg group
Undiscovered
Hatch time
30855 steps
Height
1'7" 0.5 m
21'3" 6.5 m
Unbound Forme
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
19.8 lbs. 9.0 kg
1080.3 lbs. 490.0 kg
Unbound Forme
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
270
Leveling rate
Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Unbound Forme
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
100

Hoopa is a Psychic/Ghost dual type Pokémon.


Pokédex entry

Pokédex entry
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
80
140 - 187 270 - 364
Attack:
110
103 - 178 202 - 350
Defense:
60
58 - 123 112 - 240
Sp. Atk:
150
139 - 222 274 - 438
Sp. Def:
130
121 - 200 238 - 394
Speed:
70
67 - 134 130 - 262
Total:
600
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Unbound Forme

Stat Range
At Lv. 50 At Lv. 100
HP:
80
140 - 187 270 - 364
Attack:
160
148 - 233 292 - 460
Defense:
60
58 - 123 112 - 240
Sp. Atk:
170
157 - 244 310 - 482
Sp. Def:
130
121 - 200 238 - 394
Speed:
80
76 - 145 148 - 284
Total:
680
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None

Unbound Forme

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Hyperspace Hole Psychic Special 80 —% 5
1 Trick Psychic Status 100% 10
1 Destiny Bond Ghost Status —% 5
1 Ally Switch Psychic Status —% 15
1 Confusion Psychic Special 50 100% 25
6 Astonish Ghost Physical 30 100% 15
10 Magic Coat Psychic Status —% 15
15 Light Screen Psychic Status —% 30
19 Psybeam Psychic Special 65 100% 20
25 Skill Swap Psychic Status —% 10
29 Power Split Psychic Status —% 10
29 Guard Split Psychic Status —% 10
35 Phantom Force Ghost Physical 90 100% 10
46 Zen Headbutt Psychic Physical 80 90% 15
50 Wonder Room Psychic Status —% 10
50 Trick Room Psychic Status —% 5
55 Shadow Ball Ghost Special 80 100% 15
68 Nasty Plot Dark Status —% 20
75 Psychic Psychic Special 90 100% 10
85 Hyperspace Hole Psychic Special 80 —% 5
  • A level of "0" indicates a move that will be learned by a Hoopa upon evolving
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

Unbound Forme

Lvl Move Type Cat. Pwr. Acc. PP
1 Hyperspace Fury Dark Physical 100 —% 5
1 Trick Psychic Status 100% 10
1 Destiny Bond Ghost Status —% 5
1 Ally Switch Psychic Status —% 15
1 Confusion Psychic Special 50 100% 25
6 Astonish Ghost Physical 30 100% 15
10 Magic Coat Psychic Status —% 15
15 Light Screen Psychic Status —% 30
19 Psybeam Psychic Special 65 100% 20
25 Skill Swap Psychic Status —% 10
29 Power Split Psychic Status —% 10
29 Guard Split Psychic Status —% 10
46 Knock Off Dark Physical 65 100% 20
50 Wonder Room Psychic Status —% 10
50 Trick Room Psychic Status —% 5
55 Dark Pulse Dark Special 80 100% 15
75 Psychic Psychic Special 90 100% 10
85 Hyperspace Fury Dark Physical 100 —% 5
  • A level of "0" indicates a move that will be learned by a Hoopa upon evolving
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM03 Psyshock Psychic Special 80 100% 10
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Dark.png TM60 Quash Dark Status 100% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Ghost.png TM148 Phantom Force Ghost Physical 90 100% 10
TM Fire.png TM154 Mystical Fire Fire Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Hoopa upon evolving
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 3 Badges Magic Room Psychic Status —% 10
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Nasty Plot Dark Status —% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Imprison Psychic Status —% 10
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Expanding Force Psychic Special 80 100% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Luck's Tent, 5 Badges Dual Chop Dragon Physical 40 90% 15
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Akuwa Town Fire Punch Fire Physical 75 100% 15
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Hoopa upon evolving
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution of Hoopa

Sprites

Front Back
GenderM.png 720.png 720b.png
Front shiny Back shiny
GenderM.png 720s.png 720sb.png

Unbound Forme

Front Back
GenderM.png 720 1.png 720b 1.png
Front shiny Back shiny
GenderM.png 720s 1.png 720sb 1.png


Trivia