Hoothoot

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This page was created dynamically from the game's files and cannot be edited.

Furret #162: Furret
Pokémon
#164: Noctowl Noctowl
Icon163.png
Hoothoot
Owl Pokémon
#163
163.png
Type
Normal Flying
' '
' '
' '
' '
' '
Abilities
Insomnia or Keen Eye
Hidden Abilities
Tinted Lens
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
2'3" 0.7 m
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Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
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0'0" 0 m
0'0" 0 m
Weight
46.7 lbs. 21.2 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
52
Leveling rate
Medium
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Hoothoot is a Normal/Flying dual type Pokémon. It evolves into Noctowl starting at level 20.

Pokédex entry

Pokédex entry
It has an internal organ that senses the earth's rotation. Using this special organ, a Hoothoot begins hooting at precisely the same time every day.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Deep Terajuma Jungle (LandNight), Deep Terajuma Jungle (LandNight), Axis High University (LandNight), Terajuma Jungle (LandNight), Judicial District (LandNight), Unown Dimension (Land), Deep Terajuma Jungle (LandNight),
Uncommon Main Street (LandNight), Dream District (LandNight), Central Square (LandNight), Residential District (LandNight), East Gearen City (LandNight), Route 2 (LandNight), Sheridan Arena (LandNight), Sheridan Village (LandNight), Dream District (LandNight), Shopping District (LandNight), Dream District (LandNight), East Gearen City (LandNight), Scholar District (LandNight),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
30
31 - 90 58 - 174
Defense:
30
31 - 90 58 - 174
Sp. Atk:
36
36 - 96 69 - 188
Sp. Def:
56
54 - 118 105 - 232
Speed:
50
49 - 112 94 - 218
Total:
262
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
1 Foresight Normal Status —% 40
4 Hypnosis Psychic Status 60% 20
7 Peck Flying Physical 35 100% 35
10 Confusion Psychic Special 50 100% 25
13 Echoed Voice Normal Special 40 100% 15
16 Zen Headbutt Psychic Physical 80 90% 15
19 Psycho Shift Psychic Status 100% 10
22 Extrasensory Psychic Special 80 100% 20
25 Take Down Normal Physical 90 85% 20
28 Reflect Psychic Status —% 20
31 Air Slash Flying Special 75 95% 15
34 Uproar Normal Special 90 100% 10
37 Roost Flying Status —% 10
40 Moonblast Fairy Special 95 100% 15
43 Synchronoise Psychic Special 120 100% 15
46 Dream Eater Psychic Special 100 100% 15
  • A level of "0" indicates a move that will be learned by a Hoothoot upon evolving
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Steel.png TM51 Steel Wing Steel Physical 70 90% 25
TM Flying.png TM67 Roost Flying Status —% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Flying.png HM02 Fly Flying Physical 90 95% 15
  • A level of "0" indicates a move that will be learned by a Hoothoot upon evolving
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent, 11 Badges Tailwind Flying Status —% 15
Unavailable Ominous Wind Ghost Special 60 100% 5
Unavailable Air Cutter Flying Special 60 95% 25
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Twister Dragon Special 40 100% 20
Unavailable Nightmare Ghost Status 100% 15
Kingdom of Goomidra Defog Flying Status —% 15
Unavailable Silver Wind Bug Special 60 100% 5
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Axis High University, 13 Badges Heat Wave Fire Special 95 90% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Stored Power Psychic Special 100% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Kingdom of Goomidra Dual Wingbeat Flying Physical 40 90% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent Magic Coat Psychic Status —% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 11 Badges Sky Attack Flying Physical 140 90% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Hoothoot upon evolving
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Agility Psychic Status —% 30
Defog Flying Status —% 15
Feather Dance Flying Status 100% 15
Feint Attack Dark Physical 60 —% 20
Hurricane Flying Special 110 70% 10
Mean Look Normal Status —% 5
Mirror Move Flying Status —% 20
Night Shade Ghost Special 100% 15
Sky Attack Flying Physical 140 90% 5
Supersonic Normal Status 55% 20
Whirlwind Normal Status —% 20
Wing Attack Flying Physical 60 100% 35
  • A level of "0" indicates a move that will be learned by a Hoothoot upon evolving
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot

Sprites

Front Back
GenderM.png 163.png 163b.png
Front shiny Back shiny
GenderM.png 163s.png 163sb.png


Trivia