Hoppip

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Politoed #186: Politoed
Pokémon
#188: Skiploom Skiploom
Icon187.png
Hoppip
Cottonweed Pokémon
#187
187.png
Type
Grass Flying
' '
' '
' '
' '
' '
Abilities
Chlorophyll or Leaf Guard
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg groups
Fairy and Grass
Hatch time
5355 steps
Height
1'3" 0.4 m
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0'0" 0 m
0'0" 0 m
Weight
1.1 lbs. 0.5 kg
Expression error: Unexpected * operator. lbs. kg
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Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
50
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Pink
Base friendship
70

Hoppip is a Grass/Flying dual type Pokémon. It evolves into Skiploom starting at level 18.

Pokédex entry

Pokédex entry
This Pokemon drifts with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Chrysalis Courtyard (Land),
Uncommon
Fossil
Rare
Event Terajuma Jungle

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
35
36 - 95 67 - 185
Defense:
40
40 - 101 76 - 196
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
55
54 - 117 103 - 229
Speed:
50
49 - 112 94 - 218
Total:
250
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Splash Normal Status —% 40
1 Absorb Grass Special 20 100% 25
4 Synthesis Grass Status —% 5
6 Tail Whip Normal Status 100% 30
8 Tackle Normal Physical 40 100% 35
10 Fairy Wind Fairy Special 40 100% 30
12 Poison Powder Poison Status 75% 35
14 Stun Spore Grass Status 75% 30
16 Sleep Powder Grass Status 75% 15
19 Bullet Seed Grass Physical 25 100% 30
22 Leech Seed Grass Status 90% 10
25 Mega Drain Grass Special 40 100% 15
28 Acrobatics Flying Physical 55 100% 15
31 Rage Powder Bug Status —% 20
34 Cotton Spore Grass Status 100% 40
37 U-turn Bug Physical 70 100% 20
40 Worry Seed Grass Status 100% 10
43 Giga Drain Grass Special 75 100% 10
46 Bounce Flying Physical 85 85% 5
49 Memento Dark Status 100% 10
  • A level of "0" indicates a move that will be learned by a Hoppip upon evolving
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Normal.png TM117 Pay Day Normal Physical 40 100% 20
TM Grass.png TM150 Grassy Terrain Grass Status —% 10
  • A level of "0" indicates a move that will be learned by a Hoppip upon evolving
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Growl Normal Status 100% 40
Unavailable Sweet Scent Normal Status 100% 20
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Silver Wind Bug Special 60 100% 5
Unavailable Mimic Normal Status —% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent, 3 Badges Worry Seed Grass Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Synthesis Grass Status —% 5
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Hoppip upon evolving
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Amnesia Psychic Status —% 20
Aromatherapy Grass Status —% 5
Confusion Psychic Special 50 100% 25
Cotton Guard Grass Status —% 10
Double-Edge Normal Physical 120 100% 15
Encore Normal Status 100% 5
Endure Normal Status —% 10
Grassy Terrain Grass Status —% 10
Helping Hand Normal Status —% 20
Seed Bomb Grass Physical 80 100% 15
Strength Sap Grass Status 100% 10
Worry Seed Grass Status 100% 10
  • A level of "0" indicates a move that will be learned by a Hoppip upon evolving
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip

Sprites

Front Back
GenderM.png 187.png 187b.png
Front shiny Back shiny
GenderM.png 187s.png 187sb.png


Trivia