Impidimp

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Hatterene #858: Hatterene
Pokémon
#860: Morgrem Morgrem
Icon859.png
Impidimp
Wily Pokémon
#859
859.png
Type
Dark Fairy
' '
' '
' '
' '
' '
Abilities
Prankster or Frisk
Hidden Abilities
Pickpocket
Gender ratio
100% male
Catch rate
255 (33.3%)
Breeding
Egg groups
Fairy and HumanLike
Hatch time
5120 steps
Height
1'3" 0.4 m
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Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
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0'0" 0 m
0'0" 0 m
Weight
12.1 lbs. 5.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Pink
Base friendship
50

Impidimp is a Dark/Fairy dual type Pokémon. It evolves into Morgrem starting at level 32.

Pokédex entry

Pokédex entry
It sneaks into people's homes, stealing things and feasting on the negative energy of the frustrated occupants.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
45
45 - 106 85 - 207
Defense:
30
31 - 90 58 - 174
Sp. Atk:
55
54 - 117 103 - 229
Sp. Def:
40
40 - 101 76 - 196
Speed:
50
49 - 112 94 - 218
Total:
265
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Fake Out Normal Physical 40 100% 10
1 Confide Normal Status —% 20
4 Bite Dark Physical 60 100% 25
8 Flatter Dark Status 100% 15
12 Fake Tears Dark Status 100% 20
16 Assurance Dark Physical 60 100% 10
20 Swagger Normal Status 85% 15
24 Sucker Punch Dark Physical 70 100% 5
28 Torment Dark Status 100% 15
33 Dark Pulse Dark Special 80 100% 15
36 Nasty Plot Dark Status —% 20
40 Play Rough Fairy Physical 90 90% 10
44 Foul Play Dark Physical 95 100% 15
  • A level of "0" indicates a move that will be learned by a Impidimp upon evolving
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Fairy.png TM149 Draining Kiss Fairy Special 50 100% 10
TM Normal.png RM04 Metronome Normal Status —% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Impidimp upon evolving
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Akuwa Town Burning Jealousy Fire Special 70 100% 5
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Unavailable Revenge Fighting Physical 60 100% 10
Unavailable Play Rough Fairy Physical 90 90% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Impidimp upon evolving
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

Sprites

Front Back
GenderM.png 859.png 859b.png
Front shiny Back shiny
GenderM.png 859s.png 859sb.png


Trivia