Lanturn

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu
Icon171.png
Lanturn
Light Pokémon
#171
171.png
Type
Water Electric
' '
' '
' '
' '
' '
Abilities
Volt Absorb or Illuminate
Hidden Abilities
Water Absorb
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
3'11" 1.2 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
49.6 lbs. 22.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Slow
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Lanturn is a Water/Electric dual type Pokémon. It evolves from Chinchou starting at level 27.

Pokédex entry

Pokédex entry
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. It illuminates the inky darkness of deep seas.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaScale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Azure Shore (SuperRod), Wetlands Laboratory (SuperRod),
Uncommon Darchlight Woods (SuperRod), Sensu Meadow (SuperRod), Darchlight Woods (SuperRod), Darchlight Woods (SuperRod), Darchlight Caves (SuperRod), Darchlight Woods (SuperRod), Darchlight Woods (SuperRod), Terajuma Coral Reef (Land),
Fossil
Rare Azure Shore (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
125
185 - 232 360 - 454
Attack:
58
56 - 121 108 - 236
Defense:
58
56 - 121 108 - 236
Sp. Atk:
76
72 - 140 141 - 276
Sp. Def:
76
72 - 140 141 - 276
Speed:
67
64 - 130 125 - 256
Total:
460
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Stockpile Normal Status —% 20
0 Swallow Normal Status —% 10
0 Spit Up Normal Special 100% 10
1 Eerie Impulse Electric Status 100% 15
1 Spotlight Normal Status —% 15
1 Bubble Water Special 40 100% 30
1 Water Gun Water Special 40 100% 25
1 Supersonic Normal Status 55% 20
1 Thunder Wave Electric Status 90% 20
1 Electro Ball Electric Special 100% 10
6 Thunder Wave Electric Status 90% 20
9 Electro Ball Electric Special 100% 10
12 Water Gun Water Special 40 100% 25
17 Confuse Ray Ghost Status 100% 10
20 Bubble Beam Water Special 65 100% 20
23 Spark Electric Physical 65 100% 20
29 Signal Beam Bug Special 75 100% 15
33 Flail Normal Physical 100% 15
37 Discharge Electric Special 80 100% 15
43 Take Down Normal Physical 90 85% 20
47 Aqua Ring Water Status —% 20
51 Hydro Pump Water Special 110 80% 5
54 Ion Deluge Electric Status —% 25
58 Charge Electric Status —% 20
  • A level of "0" indicates a move that will be learned by a Lanturn upon evolving
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Normal.png TM122 Screech Normal Status 85% 40
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Lanturn upon evolving
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Heal Bell Normal Status —% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Mimic Normal Status —% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Lanturn upon evolving
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Agility Psychic Status —% 30
Amnesia Psychic Status —% 20
Brine Water Special 65 100% 10
Flail Normal Physical 100% 15
Mist Ice Status —% 30
Psybeam Psychic Special 65 100% 20
Screech Normal Status 85% 40
Shock Wave Electric Special 60 —% 20
Soak Water Status —% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 35 85% 15
  • A level of "0" indicates a move that will be learned by a Lanturn upon evolving
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn

Sprites

Front Back
GenderM.png 171.png 171b.png
Front shiny Back shiny
GenderM.png 171s.png 171sb.png


Trivia