Magnemite

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Slowbro #080: Slowbro
Pokémon
#082: Magneton Magneton
Icon081.png
Magnemite
Magnet Pokémon
#081
081.png
Type
Electric Steel
' '
' '
' '
' '
' '
Abilities
Magnet Pull or Sturdy
Hidden Abilities
Analytic
Gender ratio
Genderless
Catch rate
190 (24.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Magnemite is a Electric/Steel dual type Pokémon. It evolves into Magneton starting at level 30.

Pokédex entry

Pokédex entry
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Metal Coat
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Jeminra Woods (Land),
Fossil
Rare Scholar District (LandDay), Scholar District (LandMorning),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
25
85 - 132 160 - 254
Attack:
35
36 - 95 67 - 185
Defense:
70
67 - 134 130 - 262
Sp. Atk:
95
90 - 161 175 - 317
Sp. Def:
55
54 - 117 103 - 229
Speed:
45
45 - 106 85 - 207
Total:
325
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Supersonic Normal Status 55% 20
5 Thunder Shock Electric Special 40 100% 30
7 Thunder Wave Electric Status 90% 20
11 Magnet Bomb Steel Physical 60 —% 20
13 Light Screen Psychic Status —% 30
17 SonicBoom Normal Special 90% 20
19 Spark Electric Physical 65 100% 20
23 Mirror Shot Steel Special 65 85% 10
25 Metal Sound Steel Status 85% 40
29 Electro Ball Electric Special 100% 10
31 Flash Cannon Steel Special 80 100% 10
35 Screech Normal Status 85% 40
37 Discharge Electric Special 80 100% 15
41 Lock-On Normal Status —% 5
43 Magnet Rise Electric Status —% 10
47 Gyro Ball Steel Physical 100% 5
49 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Magnemite upon evolving
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM64 Explosion Normal Physical 250 100% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Magnemite upon evolving
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Rage Normal Physical 20 100% 20
Luck's Tent, 7 Badges Electroweb Electric Special 55 95% 15
Unavailable Mimic Normal Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Unavailable Teleport Psychic Status —% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent Magic Coat Psychic Status —% 15
Unavailable Steel Beam Steel Special 140 95% 5
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Magnemite upon evolving
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite

Sprites

Front Back
GenderM.png 081.png 081b.png
Front shiny Back shiny
GenderM.png 081s.png 081sb.png


Trivia