Mantine

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This page was created dynamically from the game's files and cannot be edited.

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Icon226.png
Mantine
Kite Pokémon
#226
226.png
Type
Water Flying
' '
' '
' '
' '
' '
Abilities
Swift Swim or Water Absorb
Hidden Abilities
Water Veil
Gender ratio
50% / 50%
Catch rate
25 (3.3%)
Breeding
Egg group
Water1
Hatch time
6630 steps
Height
6'10" 2.1 m
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0'0" 0 m
0'0" 0 m
Weight
485 lbs. 220.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Purple
Base friendship
70

Mantine is a Water/Flying dual type Pokémon. It evolves from Mantyke if your party also has a(n) Remoraid

Pokédex entry

Pokédex entry
On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon Dream District (Water), Residential District (Water), Axis High University (Water), Dream District (Water),
Fossil
Rare Route 9 (Water), Forlorned Cavern (Water), Route 10 (Water), Garufa Ruins (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
85
145 - 192 280 - 374
Attack:
40
40 - 101 76 - 196
Defense:
70
67 - 134 130 - 262
Sp. Atk:
80
76 - 145 148 - 284
Sp. Def:
140
130 - 211 256 - 416
Speed:
70
67 - 134 130 - 262
Total:
485
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Psybeam Psychic Special 65 100% 20
1 Bullet Seed Grass Physical 25 100% 30
1 Signal Beam Bug Special 75 100% 15
1 Tackle Normal Physical 40 100% 35
1 Bubble Water Special 40 100% 30
1 Supersonic Normal Status 55% 20
1 Bubble Beam Water Special 65 100% 20
1 Roost Flying Status —% 10
3 Supersonic Normal Status 55% 20
7 Bubble Beam Water Special 65 100% 20
11 Confuse Ray Ghost Status 100% 10
14 Wing Attack Flying Physical 60 100% 35
16 Headbutt Normal Physical 70 100% 15
19 Water Pulse Water Special 60 100% 20
23 Wide Guard Rock Status —% 10
27 Take Down Normal Physical 90 85% 20
32 Agility Psychic Status —% 30
36 Air Slash Flying Special 75 95% 15
39 Aqua Ring Water Status —% 20
46 Bounce Flying Physical 85 85% 5
49 Hydro Pump Water Special 110 80% 5
  • A level of "0" indicates a move that will be learned by a Mantine upon evolving
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Flying.png TM67 Roost Flying Status —% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Rock.png TM134 Rock Blast Rock Physical 25 90% 10
TM Water.png TM135 Brine Water Special 65 100% 10
TM Flying.png TM156 Air Slash Flying Special 75 95% 15
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Mantine upon evolving
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent, 11 Badges Tailwind Flying Status —% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Air Cutter Flying Special 60 95% 25
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Hurricane Flying Special 110 70% 10
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Twister Dragon Special 40 100% 20
Unavailable String Shot Bug Status 95% 40
Kingdom of Goomidra Defog Flying Status —% 15
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Body Press Fighting Physical 80 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Kingdom of Goomidra Dual Wingbeat Flying Physical 40 90% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Mantine upon evolving
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Amnesia Psychic Status —% 20
Haze Ice Status —% 30
Hydro Pump Water Special 110 80% 5
Mirror Coat Psychic Special 100% 20
Mud Sport Ground Status —% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15
Twister Dragon Special 40 100% 20
Water Sport Water Status —% 15
Wide Guard Rock Status —% 10
  • A level of "0" indicates a move that will be learned by a Mantine upon evolving
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

Sprites

Front Back
GenderM.png 226.png 226b.png
Front shiny Back shiny
GenderM.png 226s.png 226sb.png


Trivia