Maractus

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Darmanitan #555: Darmanitan
Pokémon
#557: Dwebble Dwebble
Icon556.png
Maractus
Cactus Pokémon
#556
556.png
Type
Grass
' '
' '
' '
' '
' '
Abilities
Water Absorb or Chlorophyll
Hidden Abilities
Storm Drain
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Grass
Hatch time
5120 steps
Height
3'3" 1.0 m
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0'0" 0 m
0'0" 0 m
Weight
61.7 lbs. 28.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Green
Base friendship
70

Maractus is a Grass-type Pokémon.


Pokédex entry

Pokédex entry
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Miracle Seed
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Zone Zero (Land), Zorrialyn Desert (LandDay), Zorrialyn Desert (LandMorning), Zorrialyn Coast (LandDay), Zorrialyn Coast (LandMorning), Zorrialyn Desert (LandDay), Zorrialyn Desert (LandNight), Zorrialyn Desert (LandMorning), Zone Zero (Land), Ruined City (LandDay), Ruined City (LandMorning), Zorrialyn Desert (LandDay), Zorrialyn Desert (LandMorning), Zorrialyn Desert (LandDay), Zorrialyn Desert (LandMorning), Zone Zero (Land),
Uncommon
Fossil
Rare
Event Chrisola Hotel (Casino)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
75
135 - 182 260 - 354
Attack:
86
81 - 151 159 - 298
Defense:
67
64 - 130 125 - 256
Sp. Atk:
106
99 - 173 195 - 342
Sp. Def:
67
64 - 130 125 - 256
Speed:
60
58 - 123 112 - 240
Total:
461
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Spiky Shield Grass Status —% 10
1 Cotton Guard Grass Status —% 10
1 After You Normal Status —% 15
1 Peck Flying Physical 35 100% 35
1 Absorb Grass Special 20 100% 25
3 Sweet Scent Normal Status 100% 20
6 Growth Normal Status —% 20
10 Pin Missile Bug Physical 25 95% 20
12 Leech Seed Grass Status 90% 10
13 Mega Drain Grass Special 40 100% 15
15 Synthesis Grass Status —% 5
18 Cotton Spore Grass Status 100% 40
22 Needle Arm Grass Physical 60 100% 15
26 Giga Drain Grass Special 75 100% 10
29 Acupressure Normal Status —% 30
33 Ingrain Grass Status —% 20
38 Petal Dance Grass Special 120 100% 10
42 Sucker Punch Dark Physical 70 100% 5
45 Sunny Day Fire Status —% 5
48 Petal Blizzard Grass Physical 90 100% 15
50 Solar Beam Grass Special 120 100% 10
55 Cotton Guard Grass Status —% 10
57 After You Normal Status —% 15
  • A level of "0" indicates a move that will be learned by a Maractus upon evolving
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Bug.png TM118 Pin Missile Bug Physical 25 95% 20
TM Normal.png TM122 Screech Normal Status 85% 40
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Grass.png TM150 Grassy Terrain Grass Status —% 10
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Maractus upon evolving
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Unavailable Sweet Scent Normal Status 100% 20
Luck's Tent After You Normal Status —% 15
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Axis High University Drain Punch Fighting Physical 75 100% 10
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Grassy Glide Grass Physical 70 100% 20
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Unavailable Leaf Storm Grass Special 130 90% 5
Unavailable Mega Drain Grass Special 40 100% 15
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent, 3 Badges Worry Seed Grass Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Synthesis Grass Status —% 5
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Maractus upon evolving
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Bounce Flying Physical 85 85% 5
Bullet Seed Grass Physical 25 100% 30
Grass Whistle Grass Status 55% 15
Grassy Terrain Grass Status —% 10
Leech Seed Grass Status 90% 10
Seed Bomb Grass Physical 80 100% 15
Spikes Ground Status —% 20
Wood Hammer Grass Physical 120 100% 15
Worry Seed Grass Status 100% 10
  • A level of "0" indicates a move that will be learned by a Maractus upon evolving
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus

Sprites

Front Back
GenderM.png 556.png 556b.png
Front shiny Back shiny
GenderM.png 556s.png 556sb.png


Trivia