Mareep

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Xatu #178: Xatu
Pokémon
#180: Flaaffy Flaaffy
Icon179.png
Mareep
Wool Pokémon
#179
179.png
179 1.png
Aevian Mareep
Type
Electric
Ice Electric
Aevian Mareep
' '
' '
' '
' '
Abilities
Static or Plus
Aevian Mareep
Filter or Cotton Down
Gender ratio
50% / 50%
Catch rate
235 (30.7%)
Breeding
Egg groups
Monster and Field
Hatch time
5355 steps
Height
1'11" 0.6 m
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Aevian Mareep
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0'0" 0 m
0'0" 0 m
Weight
17.2 lbs. 7.8 kg
Expression error: Unexpected * operator. lbs. kg
Aevian Mareep
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
56
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
Aevian Mareep
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
70

Mareep is a Electric-type Pokémon. It evolves into Flaaffy starting at level 15.
Mareep has a Ice/Electric dual type Aevian Form.

Pokédex entry

Pokédex entry
Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Aevian Mareep

Pokédex entry
The cold climate of Neverwinter made Mareep's wool even thicker, making it a popular companion in the region.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event Kristilline (Quest)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
40
40 - 101 76 - 196
Defense:
40
40 - 101 76 - 196
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
45
45 - 106 85 - 207
Speed:
35
36 - 95 67 - 185
Total:
280
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Aevian Mareep

Stat Range
At Lv. 50 At Lv. 100
HP:
55
115 - 162 220 - 314
Attack:
40
40 - 101 76 - 196
Defense:
45
45 - 106 85 - 207
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
40
40 - 101 76 - 196
Speed:
35
36 - 95 67 - 185
Total:
280
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None

Aevian Mareep

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
4 Thunder Wave Electric Status 90% 20
8 Thunder Shock Electric Special 40 100% 30
11 Cotton Spore Grass Status 100% 40
15 Charge Electric Status —% 20
18 Take Down Normal Physical 90 85% 20
22 Electro Ball Electric Special 100% 10
25 Confuse Ray Ghost Status 100% 10
29 Power Gem Rock Special 80 100% 20
32 Discharge Electric Special 80 100% 15
36 Cotton Guard Grass Status —% 10
39 Signal Beam Bug Special 75 100% 15
39 Charge Beam Electric Special 50 90% 10
43 Light Screen Psychic Status —% 30
46 Thunder Electric Special 110 70% 10
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Aevian Mareep

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Hail Ice Status —% 10
4 Thunder Wave Electric Status 90% 20
8 Thunder Shock Electric Special 40 100% 30
11 Cotton Spore Grass Status 100% 40
15 Icy Wind Ice Special 55 95% 15
18 Take Down Normal Physical 90 85% 20
22 Ice Ball Ice Physical 30 90% 20
25 Confuse Ray Ghost Status 100% 10
29 Power Gem Rock Special 80 100% 20
32 Discharge Electric Special 80 100% 15
36 Cotton Guard Grass Status —% 10
39 Rest Psychic Status —% 10
43 Reflect Psychic Status —% 20
46 Thunder Electric Special 110 70% 10
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Aevian Mareep

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM111 Aurora Veil Ice Status —% 20
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Electric.png TM151 Electric Terrain Electric Status —% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Normal.png TM70 Flash Normal Status 100% 20
TM Steel.png TM91 Flash Cannon Steel Special 80 100% 10
TM Ice.png TM79 Frost Breath Ice Special 60 90% 10
TM Psychic.png TM138 Guard Swap Psychic Status —% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM117 Pay Day Normal Physical 40 100% 20
TM Water.png TM18 Rain Dance Water Status —% 5
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Electric.png none Rising Voltage Electric Special 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Water.png TM104 Deluge Water Physical 60 100% 10
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Heal Bell Normal Status —% 5
Luck's Tent After You Normal Status —% 15
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 7 Badges Electroweb Electric Special 55 95% 15
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Aevian Mareep

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Luck's Tent After You Normal Status —% 15
Kingdom of Goomidra Dragon Pulse Dragon Special 85 100% 10
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Luck's Tent, 7 Badges Electroweb Electric Special 55 95% 15
Akuwa Town Endeavor Normal Physical 100% 5
Akuwa Town Heal Bell Normal Status —% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
Luck's Tent Magic Coat Psychic Status —% 15
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Neo East Gearen City Power Gem Rock Special 80 100% 20
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Luck's Tent, 7 Badges Skill Swap Psychic Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
After You Normal Status —% 15
Agility Psychic Status —% 30
Body Slam Normal Physical 85 100% 15
Charge Electric Status —% 20
Eerie Impulse Electric Status 100% 15
Electric Terrain Electric Status —% 10
Flatter Dark Status 100% 15
Iron Tail Steel Physical 100 75% 15
Odor Sleuth Normal Status —% 40
Sand Attack Ground Status 100% 15
Screech Normal Status 85% 40
Take Down Normal Physical 90 85% 20
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Aevian Mareep

Parent Move Type Cat. Pwr. Acc. PP
After You Normal Status —% 15
Agility Psychic Status —% 30
Body Slam Normal Physical 85 100% 15
Charge Electric Status —% 20
Eerie Impulse Electric Status 100% 15
  • A level of "0" indicates a move that will be learned by a Mareep upon evolving
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Sprites

Front Back
GenderM.png 179.png 179b.png
Front shiny Back shiny
GenderM.png 179s.png 179sb.png

Aevian Mareep

Front Back
GenderM.png 179 1.png 179b 1.png
Front shiny Back shiny
GenderM.png 179s 1.png 179sb 1.png


Trivia