Nickit

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This page was created dynamically from the game's files and cannot be edited.

Orbeetle #826: Orbeetle
Pokémon
#828: Thievul Thievul
Icon827.png
Nickit
Fox Pokémon
#827
827.png
Type
Dark
' '
' '
' '
' '
' '
Abilities
Run Away or Unburden
Hidden Abilities
Stakeout
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
3840 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
19.6 lbs. 8.9 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
49
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
50

Nickit is a Dark-type Pokémon. It evolves into Thievul starting at level 18.

Pokédex entry

Pokédex entry
Cunning and cautious, this Pokemon survives by stealing food from others. It erases its tracks with swipes of its tail as it makes off with its plunder.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 3 (Land),
Uncommon Main Street (LandNight), Dream District (LandNight), Central Square (LandNight), Residential District (LandNight), Dream District (LandNight), Shopping District (LandNight), Dream District (LandNight), Scholar District (LandNight),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
28
29 - 88 54 - 170
Defense:
28
29 - 88 54 - 170
Sp. Atk:
47
46 - 108 89 - 212
Sp. Def:
52
51 - 114 98 - 223
Speed:
50
49 - 112 94 - 218
Total:
245
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Quick Attack Normal Physical 40 100% 30
1 Tail Whip Normal Status 100% 30
4 Beat Up Dark Physical 100% 10
8 Hone Claws Dark Status —% 15
12 Snarl Dark Special 55 95% 15
16 Assurance Dark Physical 60 100% 10
20 Nasty Plot Dark Status —% 20
24 Sucker Punch Dark Physical 70 100% 5
28 Night Slash Dark Physical 70 100% 15
32 Tail Slap Normal Physical 25 85% 10
36 Foul Play Dark Physical 95 100% 15
  • A level of "0" indicates a move that will be learned by a Nickit upon evolving
  • Bold indicates a move that gets STAB when used by Nickit
  • Italic indicates a move that gets STAB only when used by an evolution of Nickit

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM122 Screech Normal Status 85% 40
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Normal.png TM147 Tail Slap Normal Physical 25 85% 10
  • A level of "0" indicates a move that will be learned by a Nickit upon evolving
  • Bold indicates a move that gets STAB when used by Nickit
  • Italic indicates a move that gets STAB only when used by an evolution of Nickit

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Play Rough Fairy Physical 90 90% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Nickit upon evolving
  • Bold indicates a move that gets STAB when used by Nickit
  • Italic indicates a move that gets STAB only when used by an evolution of Nickit

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Quick Guard Fighting Status —% 15
Knock Off Dark Physical 65 100% 20
Howl Normal Status —% 40
Torment Dark Status 100% 15
  • A level of "0" indicates a move that will be learned by a Nickit upon evolving
  • Bold indicates a move that gets STAB when used by Nickit
  • Italic indicates a move that gets STAB only when used by an evolution of Nickit

Sprites

Front Back
GenderM.png 827.png 827b.png
Front shiny Back shiny
GenderM.png 827s.png 827sb.png


Trivia