Oranguru

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This page was created dynamically from the game's files and cannot be edited.

Comfey #764: Comfey
Pokémon
#766: Passimian Passimian
Icon765.png
Oranguru
Sage Pokémon
#765
765.png
Type
Normal Psychic
' '
' '
' '
' '
' '
Abilities
Inner Focus or Telepathy
Hidden Abilities
Symbiosis
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
4'11" 1.5 m
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0'0" 0 m
0'0" 0 m
Weight
167.6 lbs. 76.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
70

Oranguru is a Normal/Psychic dual type Pokémon.


Pokédex entry

Pokédex entry
Deep in the jungle, high in the lofty canopy, this Pokemon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Hula Meadow (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
90
150 - 197 290 - 384
Attack:
60
58 - 123 112 - 240
Defense:
80
76 - 145 148 - 284
Sp. Atk:
90
85 - 156 166 - 306
Sp. Def:
110
103 - 178 202 - 350
Speed:
60
58 - 123 112 - 240
Total:
490
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Confusion Psychic Special 50 100% 25
4 After You Normal Status —% 15
8 Taunt Dark Status 100% 20
11 Quash Dark Status 100% 15
15 Stored Power Psychic Special 100% 10
18 Psych Up Normal Status —% 10
22 Feint Attack Dark Physical 60 —% 20
25 Nasty Plot Dark Status —% 20
29 Zen Headbutt Psychic Physical 80 90% 15
32 Instruct Psychic Status —% 15
36 Foul Play Dark Physical 95 100% 15
39 Calm Mind Psychic Status —% 20
43 Psychic Psychic Special 90 100% 10
46 Future Sight Psychic Special 120 100% 10
50 Trick Room Psychic Status —% 5
  • A level of "0" indicates a move that will be learned by a Oranguru upon evolving
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Psychic.png TM03 Psyshock Psychic Special 80 100% 10
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Dark.png TM60 Quash Dark Status 100% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Dark.png TM113 Brutal Swing Dark Physical 60 100% 20
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Psychic.png TM153 Psychic Terrain Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Oranguru upon evolving
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent After You Normal Status —% 15
Luck's Tent, 15 Badges Terrain Pulse Normal Special 50 100% 10
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Luck's Tent, 3 Badges Magic Room Psychic Status —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent Gravity Psychic Status —% 5
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Axis High University, 13 Badges Future Sight Psychic Special 120 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Nasty Plot Dark Status —% 20
Unavailable Imprison Psychic Status —% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Expanding Force Psychic Special 80 100% 10
Unavailable Stored Power Psychic Special 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Oranguru upon evolving
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Dream Eater Psychic Special 100 100% 15
Extrasensory Psychic Special 80 100% 20
Last Resort Normal Physical 140 100% 5
Psychic Terrain Psychic Status —% 10
Wonder Room Psychic Status —% 10
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Oranguru upon evolving
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

Sprites

Front Back
GenderM.png 765.png 765b.png
Front shiny Back shiny
GenderM.png 765s.png 765sb.png


Trivia