Overqwil

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This page was created dynamically from the game's files and cannot be edited.

Sneasler #903: Sneasler
Pokémon
#905: Enamorus Enamorus
Icon904.png
Overqwil
Balloon Pokémon
#904
904.png
Type
Dark Poison
' '
' '
' '
' '
' '
Abilities
Poison Point or Swift Swim
Hidden Abilities
Intimidate
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'7" 0.5 m
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0'0" 0 m
0'0" 0 m
Weight
8.6 lbs. 3.9 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
86
Leveling rate
Medium
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
70

Overqwil is a Dark/Poison dual type Pokémon. It evolves from Hisuian Qwilfish if its moveset contains the move Barb Barrage

Pokédex entry

Pokédex entry
Its lancelike spikes and savage temperament have earned it the nickname 'sea fiend'. It slurps up poison to nourish itself.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Poison Barb
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
85
145 - 192 280 - 374
Attack:
115
108 - 183 211 - 361
Defense:
95
90 - 161 175 - 317
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
65
63 - 128 121 - 251
Speed:
85
81 - 150 157 - 295
Total:
510
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Poison Sting Poison Physical 15 100% 35
1 Tackle Normal Physical 40 100% 35
4 Harden Normal Status —% 30
8 Bite Dark Physical 60 100% 25
12 Fell Stinger Bug Physical 50 100% 25
16 Minimize Normal Status —% 10
20 Spikes Ground Status —% 20
24 Brine Water Special 65 100% 10
28 Barb Barrage Poison Physical 60 100% 10
32 Pin Missile Bug Physical 25 95% 20
36 Toxic Spikes Poison Status —% 20
40 Stockpile Normal Status —% 20
40 Spit Up Normal Special 100% 10
44 Toxic Poison Status 90% 10
48 Crunch Dark Physical 80 100% 15
52 Acupressure Normal Status —% 30
56 Destiny Bond Ghost Status —% 5
  • A level of "0" indicates a move that will be learned by a Overqwil upon evolving
  • Bold indicates a move that gets STAB when used by Overqwil
  • Italic indicates a move that gets STAB only when used by an evolution of Overqwil

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Steel.png TM112 Smart Strike Steel Physical 70 —% 10
TM Bug.png TM118 Pin Missile Bug Physical 25 95% 20
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Overqwil upon evolving
  • Bold indicates a move that gets STAB when used by Overqwil
  • Italic indicates a move that gets STAB only when used by an evolution of Overqwil

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Ice Ball Ice Physical 30 90% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 15 Badges Toxic Spikes Poison Status —% 20
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Unavailable Fell Stinger Bug Physical 50 100% 25
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Bubble Beam Water Special 65 100% 20
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Overqwil upon evolving
  • Bold indicates a move that gets STAB when used by Overqwil
  • Italic indicates a move that gets STAB only when used by an evolution of Overqwil

Sprites

Front Back
GenderM.png 904.png 904b.png
Front shiny Back shiny
GenderM.png 904s.png 904sb.png


Trivia