Paras

From Rejuvenation Wiki
Jump to navigation Jump to search

This page was created dynamically from the game's files and cannot be edited.

Vileplume #045: Vileplume
Pokémon
#047: Parasect Parasect
Icon046.png
Paras
Mushroom Pokémon
#046
046.png
046 1.png046 2.png
Aevian Paras Aevian Zombie Paras
Type
Bug Grass
Bug Poison
Aevian Paras
Ghost Poison
Aevian Zombie Paras
' '
' '
' '
Abilities
Effect Spore or Dry Skin
Hidden Abilities
Damp
Aevian Paras
Resuscitation
Aevian Zombie Paras
Resuscitation
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Bug and Grass
Hatch time
5355 steps
Height
0'11" 0.3 m
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Aevian Paras
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
Aevian Zombie Paras
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
11.9 lbs. 5.4 kg
Expression error: Unexpected * operator. lbs. kg
Aevian Paras
Expression error: Unexpected * operator. lbs. kg
Aevian Zombie Paras
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
57
Leveling rate
Medium
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Aevian Paras
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Aevian Zombie Paras
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Paras is a Bug/Grass dual type Pokémon. It evolves into Parasect starting at level 24.
Paras has a Bug/Poison dual type Aevian Form. It evolves into Aevian Parasect while exposed to a(n) Xen Waste.

Pokédex entry

Pokédex entry
A Paras has parasitic tochukaso mushrooms growing on its back. They grow by drawing nutrients from the host. They are valued as medicine.

Aevian Paras

Pokédex entry
The environment caused the species of mushroom infesting Paras to mutate. Their poison is strong enough to shock the host back to life when on the brink of death.

Aevian Zombie Paras

Pokédex entry
The environment caused the species of mushroom infesting Paras to mutate. Their poison is strong enough to shock the host back to life when on the brink of death.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common TinyMushroom
Uncommon Big Mushroom
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common East Gearen City (LandDay), East Gearen City (LandMorning),
Uncommon Spring of Purification (Land), Route 1 (LandNight),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
70
67 - 134 130 - 262
Defense:
55
54 - 117 103 - 229
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
55
54 - 117 103 - 229
Speed:
25
27 - 84 49 - 163
Total:
285
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Aevian Paras

Stat Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
70
67 - 134 130 - 262
Defense:
55
54 - 117 103 - 229
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
55
54 - 117 103 - 229
Speed:
25
27 - 84 49 - 163
Total:
285
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Aevian Zombie Paras

Stat Range
At Lv. 50 At Lv. 100
HP:
15
75 - 122 140 - 234
Attack:
100
94 - 167 184 - 328
Defense:
25
27 - 84 49 - 163
Sp. Atk:
45
45 - 106 85 - 207
Sp. Def:
25
27 - 84 49 - 163
Speed:
75
72 - 139 139 - 273
Total:
285
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None

Aevian Paras

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None

Aevian Zombie Paras

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
6 Stun Spore Grass Status 75% 30
6 Poison Powder Poison Status 75% 35
11 Absorb Grass Special 20 100% 25
17 Fury Cutter Bug Physical 40 95% 20
22 Spore Grass Status 100% 15
27 Slash Normal Physical 70 100% 20
33 Growth Normal Status —% 20
38 Giga Drain Grass Special 75 100% 10
43 Aromatherapy Grass Status —% 5
49 Rage Powder Bug Status —% 20
54 X-Scissor Bug Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Aevian Paras

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
6 Poison Powder Poison Status 75% 35
6 Stun Spore Grass Status 75% 30
11 Poison Sting Poison Physical 15 100% 35
17 Fury Cutter Bug Physical 40 95% 20
22 Toxic Poison Status 90% 10
27 Slash Normal Physical 70 100% 20
33 Aromatherapy Grass Status —% 5
38 Cross Poison Poison Physical 70 100% 20
43 Venom Drench Poison Status 100% 20
49 Sleep Powder Grass Status 75% 15
54 X-Scissor Bug Physical 80 100% 15
73 Gunk Shot Poison Physical 120 80% 5
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Aevian Zombie Paras

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
6 Poison Powder Poison Status 75% 35
6 Stun Spore Grass Status 75% 30
11 Poison Sting Poison Physical 15 100% 35
17 Fury Cutter Bug Physical 40 95% 20
22 Toxic Poison Status 90% 10
27 Slash Normal Physical 70 100% 20
33 Aromatherapy Grass Status —% 5
37 Cross Poison Poison Physical 70 100% 20
41 Venom Drench Poison Status 100% 20
45 Sleep Powder Grass Status 75% 15
51 X-Scissor Bug Physical 80 100% 15
54 Gunk Shot Poison Physical 120 80% 5
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Bug.png TM76 Struggle Bug Bug Special 50 100% 20
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM96 Nature Power Normal Status —% 20
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Normal.png TM122 Screech Normal Status 85% 40
TM Grass.png TM131 Bullet Seed Grass Physical 25 100% 30
TM Poison.png TM144 Cross Poison Poison Physical 70 100% 20
TM Grass.png TM150 Grassy Terrain Grass Status —% 10
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Aevian Paras

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Poison.png TM144 Cross Poison Poison Physical 70 100% 20
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Bug.png TM118 Pin Missile Bug Physical 25 95% 20
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Normal.png TM122 Screech Normal Status 85% 40
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Bug.png TM76 Struggle Bug Bug Special 50 100% 20
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Sweet Scent Normal Status 100% 20
Luck's Tent After You Normal Status —% 15
Unavailable Take Down Normal Physical 90 85% 20
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable String Shot Bug Status 95% 40
Unavailable Rage Normal Physical 20 100% 20
Unavailable Mega Drain Grass Special 40 100% 15
Unavailable Mimic Normal Status —% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Counter Fighting Physical 100% 20
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent, 7 Badges Bug Bite Bug Physical 60 100% 20
Luck's Tent, 3 Badges Worry Seed Grass Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Synthesis Grass Status —% 5
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Aevian Paras

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Luck's Tent, 7 Badges Bug Bite Bug Physical 60 100% 20
Luck's Tent, 7 Badges Electroweb Electric Special 55 95% 15
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
Luck's Tent, 3 Badges Magic Room Psychic Status —% 10
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 15 Badges Pollen Puff Bug Special 90 100% 15
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 15 Badges Toxic Spikes Poison Status —% 20
Luck's Tent Venom Drench Poison Status 100% 20
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 3 Badges Wonder Room Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Agility Psychic Status —% 30
Bug Bite Bug Physical 60 100% 20
Counter Fighting Physical 100% 20
Cross Poison Poison Physical 70 100% 20
Endure Normal Status —% 10
Fell Stinger Bug Physical 50 100% 25
Flail Normal Physical 100% 15
Grassy Terrain Grass Status —% 10
Leech Seed Grass Status 90% 10
Metal Claw Steel Physical 50 95% 35
Natural Gift Normal Physical 100% 15
Psybeam Psychic Special 65 100% 20
Pursuit Dark Physical 40 100% 20
Rototiller Ground Status —% 10
Screech Normal Status 85% 40
Sweet Scent Normal Status 100% 20
Wide Guard Rock Status —% 10
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Aevian Paras

Parent Move Type Cat. Pwr. Acc. PP
Agility Psychic Status —% 30
Bug Bite Bug Physical 60 100% 20
Metal Claw Steel Physical 50 95% 35
Cross Poison Poison Physical 70 100% 20
Endure Normal Status —% 10
Leech Seed Grass Status 90% 10
Flail Normal Physical 100% 15
Knock Off Dark Physical 65 100% 20
Pursuit Dark Physical 40 100% 20
Psybeam Psychic Special 65 100% 20
Screech Normal Status 85% 40
Disable Normal Status 100% 20
  • A level of "0" indicates a move that will be learned by a Paras upon evolving
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Sprites

Front Back
GenderM.png 046.png 046b.png
Front shiny Back shiny
GenderM.png 046s.png 046sb.png

Aevian Paras

Front Back
GenderM.png 046 1.png 046b 1.png
Front shiny Back shiny
GenderM.png 046s 1.png 046sb 1.png

Aevian Zombie Paras

Front Back
GenderM.png 046 2.png 046b 2.png
Front shiny Back shiny
GenderM.png 046s 2.png 046sb 2.png


Trivia