Pupitar

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Larvitar #246: Larvitar
Pokémon
#248: Tyranitar Tyranitar
Icon247.png
Pupitar
Hard Shell Pokémon
#247
247.png
Type
Rock Ground
' '
' '
' '
' '
' '
Abilities
Shed Skin or Rock Head
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
10455 steps
Height
3'11" 1.2 m
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0'0" 0 m
0'0" 0 m
Weight
335.1 lbs. 152.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
144
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Gray
Base friendship
35

Pupitar is a Rock/Ground dual type Pokémon. It evolves from Larvitar starting at level 30. It evolves into Tyranitar starting at level 55.

Pokédex entry

Pokédex entry
A Pupitar creates a gas inside its body that it ejects under compression to propel itself. Its body can withstand a collision with solid steel.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
84
80 - 149 155 - 293
Defense:
70
67 - 134 130 - 262
Sp. Atk:
65
63 - 128 121 - 251
Sp. Def:
70
67 - 134 130 - 262
Speed:
51
50 - 113 96 - 221
Total:
410
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
0 Iron Defense Steel Status —% 15
1 Iron Defense Steel Status —% 15
1 Bite Dark Physical 60 100% 25
1 Leer Normal Status 100% 30
1 Rock Throw Rock Physical 50 90% 15
1 Sandstorm Rock Status —% 10
1 Screech Normal Status 85% 40
5 Sandstorm Rock Status —% 10
10 Screech Normal Status 85% 40
14 Chip Away Normal Physical 70 100% 20
18 Stomping Tantrum Ground Physical 75 100% 10
19 Rock Slide Rock Physical 75 90% 10
23 Scary Face Normal Status 100% 10
28 Thrash Normal Physical 120 100% 10
34 Dark Pulse Dark Special 80 100% 15
41 Payback Dark Physical 50 100% 10
47 Crunch Dark Physical 80 100% 15
54 Earthquake Ground Physical 100 100% 10
60 Stone Edge Rock Physical 100 80% 5
67 Hyper Beam Normal Special 150 90% 5
  • A level of "0" indicates a move that will be learned by a Pupitar upon evolving
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Rock.png TM23 Smack Down Rock Physical 50 100% 15
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Rock.png TM69 Rock Polish Rock Status —% 20
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Ground.png TM105 Arenite Wall Ground Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
  • A level of "0" indicates a move that will be learned by a Pupitar upon evolving
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Neo East Gearen City Iron Head Steel Physical 80 100% 15
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Axis High University Earth Power Ground Special 90 100% 10
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Dragon Dance Dragon Status —% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Akuwa Town Stomping Tantrum Ground Physical 75 100% 10
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Pupitar upon evolving
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Ancient Power Rock Special 60 100% 5
Assurance Dark Physical 60 100% 10
Curse Ghost Status —% 10
Dragon Dance Dragon Status —% 20
Focus Energy Normal Status —% 30
Iron Defense Steel Status —% 15
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 75% 15
Outrage Dragon Physical 120 100% 10
Pursuit Dark Physical 40 100% 20
Stealth Rock Rock Status —% 20
Stomp Normal Physical 65 100% 20
  • A level of "0" indicates a move that will be learned by a Pupitar upon evolving
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar

Sprites

Front Back
GenderM.png 247.png 247b.png
Front shiny Back shiny
GenderM.png 247s.png 247sb.png


Trivia