Shedinja

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This page was created dynamically from the game's files and cannot be edited.

Ninjask #291: Ninjask
Pokémon
#293: Whismur Whismur
Icon292.png
Shedinja
Shed Pokémon
#292
292.png
Type
Bug Ghost
' '
' '
' '
' '
' '
Ability
Wonder Guard
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
2'7" 0.8 m
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0'0" 0 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
83
Leveling rate
Erratic
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Shedinja is a Bug/Ghost dual type Pokémon. It evolves from Nincada alongside a Ninjask, if there is a Poké Ball in the bag and a free space in the party, starting at level 20.

Pokédex entry

Pokédex entry
A peculiar Pokemon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Wispy Tower (Land),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
1
1 - 1 1 - 1
Attack:
90
85 - 156 166 - 306
Defense:
45
45 - 106 85 - 207
Sp. Atk:
30
31 - 90 58 - 174
Sp. Def:
30
31 - 90 58 - 174
Speed:
40
40 - 101 76 - 196
Total:
236
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
1 Harden Normal Status —% 30
1 Shadow Claw Ghost Physical 70 100% 15
1 Absorb Grass Special 20 100% 25
1 Sand Attack Ground Status 100% 15
5 Absorb Grass Special 20 100% 25
9 Sand Attack Ground Status 100% 15
13 Fury Swipes Normal Physical 18 80% 15
17 Spite Ghost Status 100% 10
21 Shadow Sneak Ghost Physical 40 100% 30
25 Mind Reader Normal Status —% 5
29 Confuse Ray Ghost Status 100% 10
33 Shadow Ball Ghost Special 80 100% 15
37 Grudge Ghost Status —% 5
41 Heal Block Psychic Status 100% 15
45 Phantom Force Ghost Physical 90 100% 10
  • A level of "0" indicates a move that will be learned by a Shedinja upon evolving
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Grass.png TM22 Solar Beam Grass Special 120 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Bug.png TM76 Struggle Bug Bug Special 50 100% 20
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Ghost.png TM148 Phantom Force Ghost Physical 90 100% 10
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Dark.png RM05 Sucker Punch Dark Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Shedinja upon evolving
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Luck's Tent, 9 Badges Ally Switch Psychic Status —% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable String Shot Bug Status 95% 40
Neo East Gearen City Bug Buzz Bug Special 90 100% 10
Unavailable Nightmare Ghost Status 100% 15
Unavailable Mimic Normal Status —% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Poltergeist Ghost Physical 110 90% 5
Luck's Tent, 7 Badges Bug Bite Bug Physical 60 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Telekinesis Psychic Status —% 15
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Shedinja upon evolving
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Bug Bite Bug Physical 60 100% 20
Bug Buzz Bug Special 90 100% 10
Endure Normal Status —% 10
Feint Attack Dark Physical 60 —% 20
Final Gambit Fighting Special 100% 5
Gust Flying Special 40 100% 35
Night Slash Dark Physical 70 100% 15
Silver Wind Bug Special 60 100% 5
  • A level of "0" indicates a move that will be learned by a Shedinja upon evolving
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja

Sprites

Front Back
GenderM.png 292.png 292b.png
Front shiny Back shiny
GenderM.png 292s.png 292sb.png


Trivia