Shelmet

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This page was created dynamically from the game's files and cannot be edited.

Cryogonal #615: Cryogonal
Pokémon
#617: Accelgor Accelgor
Icon616.png
Shelmet
Snail Pokémon
#616
616.png
Type
Bug
' '
' '
' '
' '
' '
Abilities
Hydration or Shell Armor
Hidden Abilities
Overcoat
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg group
Bug
Hatch time
3840 steps
Height
1'3" 0.4 m
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0'0" 0 m
0'0" 0 m
Weight
17 lbs. 7.7 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Red
Base friendship
70

Shelmet is a Bug-type Pokémon. It evolves into Accelgor when exposed to a Link Heart.

Pokédex entry

Pokédex entry
It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common River's End (Land),
Uncommon Honec Woods (Land), Honec Woods (Land), Honec Woods (Land),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
40
40 - 101 76 - 196
Defense:
85
81 - 150 157 - 295
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
65
63 - 128 121 - 251
Speed:
25
27 - 84 49 - 163
Total:
305
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Absorb Grass Special 20 100% 25
4 Acid Poison Special 40 100% 30
8 Bide Normal Physical —% 10
13 Curse Ghost Status —% 10
16 Struggle Bug Bug Special 50 100% 20
20 Mega Drain Grass Special 40 100% 15
25 Yawn Normal Status —% 10
28 Protect Normal Status —% 10
32 Acid Armor Poison Status —% 20
37 Giga Drain Grass Special 75 100% 10
40 Body Slam Normal Physical 85 100% 15
44 Bug Buzz Bug Special 90 100% 10
49 Recover Normal Status —% 10
50 Guard Swap Psychic Status —% 10
56 Final Gambit Fighting Special 100% 5
  • A level of "0" indicates a move that will be learned by a Shelmet upon evolving
  • Bold indicates a move that gets STAB when used by Shelmet
  • Italic indicates a move that gets STAB only when used by an evolution of Shelmet

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Poison.png TM09 Venoshock Poison Special 65 100% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Bug.png TM76 Struggle Bug Bug Special 50 100% 20
TM Bug.png TM83 Infestation Bug Special 20 100% 35
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Bug.png TM114 Leech Life Bug Physical 80 100% 10
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Psychic.png TM138 Guard Swap Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Shelmet upon evolving
  • Bold indicates a move that gets STAB when used by Shelmet
  • Italic indicates a move that gets STAB only when used by an evolution of Shelmet

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Encore Normal Status 100% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Captivate Normal Status 100% 20
Neo East Gearen City Bug Buzz Bug Special 90 100% 10
Unavailable Mega Drain Grass Special 40 100% 15
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Luck's Tent, 9 Badges Spikes Ground Status —% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 7 Badges Bug Bite Bug Physical 60 100% 20
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Shelmet upon evolving
  • Bold indicates a move that gets STAB when used by Shelmet
  • Italic indicates a move that gets STAB only when used by an evolution of Shelmet

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Baton Pass Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Encore Normal Status 100% 5
Endure Normal Status —% 10
Feint Normal Physical 30 100% 10
Guard Split Psychic Status —% 10
Mind Reader Normal Status —% 5
Mud-Slap Ground Special 20 100% 10
Pursuit Dark Physical 40 100% 20
Spikes Ground Status —% 20
Toxic Spikes Poison Status —% 20
  • A level of "0" indicates a move that will be learned by a Shelmet upon evolving
  • Bold indicates a move that gets STAB when used by Shelmet
  • Italic indicates a move that gets STAB only when used by an evolution of Shelmet

Sprites

Front Back
GenderM.png 616.png 616b.png
Front shiny Back shiny
GenderM.png 616s.png 616sb.png


Trivia