Shinx

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This page was created dynamically from the game's files and cannot be edited.

Kricketune #402: Kricketune
Pokémon
#404: Luxio Luxio
Icon403.png
Shinx
Flash Pokémon
#403
403.png
Type
Electric
' '
' '
' '
' '
' '
Abilities
Rivalry or Intimidate
Hidden Abilities
Guts
Gender ratio
50% / 50%
Catch rate
235 (30.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'7" 0.5 m
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0'0" 0 m
0'0" 0 m
Weight
20.9 lbs. 9.5 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Shinx is a Electric-type Pokémon. It evolves into Luxio starting at level 15.

Pokédex entry

Pokédex entry
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common East Gearen City | Neo (LandDay), East Gearen City | Neo (LandNight), East Gearen City | Neo (LandMorning), East Gearen City - Neo (LandDay), East Gearen City - Neo (LandNight), East Gearen City - Neo (LandMorning),
Uncommon
Fossil
Rare
Event East Gearen City, Chrisola Hotel

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
65
63 - 128 121 - 251
Defense:
34
35 - 94 65 - 183
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
34
35 - 94 65 - 183
Speed:
45
45 - 106 85 - 207
Total:
263
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
4 Thunder Shock Electric Special 40 100% 30
5 Leer Normal Status 100% 30
9 Charge Electric Status —% 20
11 Baby-Doll Eyes Fairy Status 100% 30
13 Spark Electric Physical 65 100% 20
17 Bite Dark Physical 60 100% 25
21 Roar Normal Status —% 20
24 Volt Switch Electric Special 70 100% 20
25 Swagger Normal Status 85% 15
29 Thunder Fang Electric Physical 65 95% 15
33 Crunch Dark Physical 80 100% 15
37 Scary Face Normal Status 100% 10
41 Discharge Electric Special 80 100% 15
45 Wild Charge Electric Physical 90 100% 15
  • A level of "0" indicates a move that will be learned by a Shinx upon evolving
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM57 Charge Beam Electric Special 50 90% 10
TM Normal.png TM70 Flash Normal Status 100% 20
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM129 Fake Tears Dark Status 100% 20
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Electric.png TM155 Eerie Impulse Electric Status 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Shinx upon evolving
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Luck's Tent, 7 Badges Signal Beam Bug Special 75 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Play Rough Fairy Physical 90 90% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 5 Badges Magnet Rise Electric Status —% 10
  • A level of "0" indicates a move that will be learned by a Shinx upon evolving
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Double Kick Fighting Physical 30 100% 30
Eerie Impulse Electric Status 100% 15
Fake Tears Dark Status 100% 20
Fire Fang Fire Physical 65 95% 15
Helping Hand Normal Status —% 20
Howl Normal Status —% 40
Ice Fang Ice Physical 65 95% 15
Night Slash Dark Physical 70 100% 15
Quick Attack Normal Physical 40 100% 30
Shock Wave Electric Special 60 —% 20
Signal Beam Bug Special 75 100% 15
Swift Normal Special 60 —% 20
Take Down Normal Physical 90 85% 20
Thunder Fang Electric Physical 65 95% 15
  • A level of "0" indicates a move that will be learned by a Shinx upon evolving
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx

Sprites

Front Back
GenderM.png 403.png 403b.png
GenderF.png 403f.png 403fb.png
Front shiny Back shiny
GenderM.png 403s.png 403sb.png
GenderF.png 403fs.png 403fsb.png


Trivia