Simipour

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Panpour #515: Panpour
Pokémon
#517: Munna Munna
Icon516.png
Simipour
Geyser Pokémon
#516
516.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Gluttony or Torrent
Gender ratio
87.5% / 12.5%
Catch rate
75 (9.8%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
3'3" 1.0 m
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0'0" 0 m
0'0" 0 m
Weight
63.9 lbs. 29.0 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
174
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Simipour is a Water-type Pokémon. It evolves from Panpour while exposed to a(n) Water Stone

Pokédex entry

Pokédex entry
The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
75
135 - 182 260 - 354
Attack:
98
92 - 165 180 - 324
Defense:
63
61 - 126 117 - 247
Sp. Atk:
98
92 - 165 180 - 324
Sp. Def:
63
61 - 126 117 - 247
Speed:
101
95 - 168 186 - 331
Total:
498
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Leer Normal Status 100% 30
1 Lick Ghost Physical 30 100% 30
1 Fury Swipes Normal Physical 18 80% 15
1 Scald Water Special 80 100% 15
  • A level of "0" indicates a move that will be learned by a Simipour upon evolving
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Fighting.png TM47 Low Sweep Fighting Physical 65 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fighting.png TM52 Focus Blast Fighting Special 120 70% 5
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Flying.png TM62 Acrobatics Flying Physical 55 100% 15
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Grass.png TM86 Grass Knot Grass Special 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Simipour upon evolving
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Recycle Normal Status —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Throat Chop Dark Physical 80 100% 15
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Water Pledge Water Special 80 100% 10
Axis High University Focus Punch Fighting Physical 150 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 7 Badges Gastro Acid Poison Status 100% 10
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 3 Badges Role Play Psychic Status —% 10
  • A level of "0" indicates a move that will be learned by a Simipour upon evolving
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Ring Water Status —% 20
Aqua Tail Water Physical 90 90% 10
Astonish Ghost Physical 30 100% 15
Covet Normal Physical 60 100% 25
Disarming Voice Fairy Special 40 —% 15
Hydro Pump Water Special 110 80% 5
Low Kick Fighting Physical 100% 20
Mud Sport Ground Status —% 15
Nasty Plot Dark Status —% 20
Role Play Psychic Status —% 10
Tickle Normal Status 100% 20
  • A level of "0" indicates a move that will be learned by a Simipour upon evolving
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour

Sprites

Front Back
GenderM.png 516.png 516b.png
Front shiny Back shiny
GenderM.png 516s.png 516sb.png


Trivia