Sobble

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This page was created dynamically from the game's files and cannot be edited.

Cinderace #815: Cinderace
Pokémon
#817: Drizzile Drizzile
Icon816.png
Sobble
Water Lizard Pokémon
#816
816.png
Type
Water
' '
' '
' '
' '
' '
Ability
Torrent
Hidden Abilities
Sniper
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Water1 and Field
Hatch time
5120 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
8.8 lbs. 4.0 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Parabolic
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
50

Sobble is a Water-type Pokémon. It evolves into Drizzile starting at level 16.

Pokédex entry

Pokédex entry
When it gets wet, its skin changes color, and this Pokemon becomes invisible as if it were camouflaged.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
40
40 - 101 76 - 196
Defense:
40
40 - 101 76 - 196
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
40
40 - 101 76 - 196
Speed:
70
67 - 134 130 - 262
Total:
310
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Pound Normal Physical 40 100% 35
1 Growl Normal Status 100% 40
6 Water Gun Water Special 40 100% 25
8 Bind Normal Physical 15 85% 20
12 Water Pulse Water Special 60 100% 20
17 Tearful Look Normal Status —% 20
20 Sucker Punch Dark Physical 70 100% 5
24 U-turn Bug Physical 70 100% 20
28 Liquidation Water Physical 85 100% 10
32 Soak Water Status —% 20
36 Rain Dance Water Status —% 5
  • A level of "0" indicates a move that will be learned by a Sobble upon evolving
  • Bold indicates a move that gets STAB when used by Sobble
  • Italic indicates a move that gets STAB only when used by an evolution of Sobble

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Bug.png TM89 U-turn Bug Physical 70 100% 20
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Sobble upon evolving
  • Bold indicates a move that gets STAB when used by Sobble
  • Italic indicates a move that gets STAB only when used by an evolution of Sobble

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Axis High University Water Pledge Water Special 80 100% 10
Luck's Tent, 11 Badges Baton Pass Normal Status —% 40
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Sobble upon evolving
  • Bold indicates a move that gets STAB when used by Sobble
  • Italic indicates a move that gets STAB only when used by an evolution of Sobble

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Jet Water Physical 40 100% 20
Double Team Normal Status —% 15
Aqua Ring Water Status —% 20
Mist Ice Status —% 30
Haze Ice Status —% 30
Ice Shard Ice Physical 40 100% 30
Fell Stinger Bug Physical 50 100% 25
  • A level of "0" indicates a move that will be learned by a Sobble upon evolving
  • Bold indicates a move that gets STAB when used by Sobble
  • Italic indicates a move that gets STAB only when used by an evolution of Sobble

Sprites

Front Back
GenderM.png 816.png 816b.png
Front shiny Back shiny
GenderM.png 816s.png 816sb.png


Trivia