Squirtle

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This page was created dynamically from the game's files and cannot be edited.

Charizard #006: Charizard
Pokémon
#008: Wartortle Wartortle
Icon007.png
Squirtle
Tiny Turtle Pokémon
#007
007.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Torrent or Rain Dish
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Water1
Hatch time
5355 steps
Height
1'7" 0.5 m
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0'0" 0 m
0'0" 0 m
Weight
19.8 lbs. 9.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
63
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Squirtle is a Water-type Pokémon. It evolves into Wartortle starting at level 16.

Pokédex entry

Pokédex entry
Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling Squirtle to swim at high speeds.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event Aquamarine Cave

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
44
104 - 151 198 - 292
Attack:
48
47 - 110 90 - 214
Defense:
65
63 - 128 121 - 251
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
64
62 - 127 119 - 249
Speed:
43
43 - 104 81 - 203
Total:
314
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
4 Tail Whip Normal Status 100% 30
7 Water Gun Water Special 40 100% 25
10 Withdraw Water Status —% 40
13 Bubble Water Special 40 100% 30
16 Bite Dark Physical 60 100% 25
19 Rapid Spin Normal Physical 50 100% 40
22 Protect Normal Status —% 10
25 Water Pulse Water Special 60 100% 20
27 Shell Smash Normal Status —% 15
28 Aqua Tail Water Physical 90 90% 10
31 Skull Bash Normal Physical 130 100% 10
34 Iron Defense Steel Status —% 15
37 Rain Dance Water Status —% 5
40 Hydro Pump Water Special 110 80% 5
  • A level of "0" indicates a move that will be learned by a Squirtle upon evolving
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Steel.png TM74 Gyro Ball Steel Physical 100% 5
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Water.png TM135 Brine Water Special 65 100% 10
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Squirtle upon evolving
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Take Down Normal Physical 90 85% 20
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Luck's Tent, 15 Badges Aura Sphere Fighting Special 80 —% 20
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Skull Bash Normal Physical 130 100% 10
Unavailable Captivate Normal Status 100% 20
Unavailable Water Gun Water Special 40 100% 25
Unavailable Submission Fighting Physical 80 80% 20
Unavailable Rollout Rock Physical 30 90% 20
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Unavailable Rage Normal Physical 20 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Mimic Normal Status —% 10
Akuwa Town Iron Defense Steel Status —% 15
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Fake Out Normal Physical 40 100% 10
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Counter Fighting Physical 100% 20
Unavailable Celebrate Normal Status —% 40
Unavailable Bubble Beam Water Special 65 100% 20
Unavailable Mud-Slap Ground Special 20 100% 10
Unavailable Seismic Toss Fighting Physical 100% 20
Kingdom of Goomidra Dragon Pulse Dragon Special 85 100% 10
Axis High University Water Pledge Water Special 80 100% 10
Axis High University Focus Punch Fighting Physical 150 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Squirtle upon evolving
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status —% 20
Aura Sphere Fighting Special 80 —% 20
Brine Water Special 65 100% 10
Dragon Pulse Dragon Special 85 100% 10
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Foresight Normal Status —% 40
Haze Ice Status —% 30
Life Dew Water Status —% 10
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Mud Sport Ground Status —% 15
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Water Spout Water Special 150 100% 5
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Squirtle upon evolving
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle

Sprites

Front Back
GenderM.png 007.png 007b.png
Front shiny Back shiny
GenderM.png 007s.png 007sb.png


Trivia