Swinub

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This page was created dynamically from the game's files and cannot be edited.

Magcargo #219: Magcargo
Pokémon
#221: Piloswine Piloswine
Icon220.png
Swinub
Pig Pokémon
#220
220.png
Type
Ice Ground
' '
' '
' '
' '
' '
Abilities
Oblivious or Snow Cloak
Hidden Abilities
Thick Fat
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'3" 0.4 m
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Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
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0'0" 0 m
0'0" 0 m
Weight
14.3 lbs. 6.5 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
50
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Swinub is a Ice/Ground dual type Pokémon. It evolves into Piloswine starting at level 33.

Pokédex entry

Pokédex entry
It roots for food by rubbing its snout against the ground. It likes mushrooms that grow under dried grass. It occasionally roots out hot springs.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Tower of Theolia F2 (Cave), Tower of Theolia F3 (Cave),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
50
49 - 112 94 - 218
Defense:
40
40 - 101 76 - 196
Sp. Atk:
30
31 - 90 58 - 174
Sp. Def:
30
31 - 90 58 - 174
Speed:
50
49 - 112 94 - 218
Total:
250
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Odor Sleuth Normal Status —% 40
5 Mud Sport Ground Status —% 15
8 Powder Snow Ice Special 40 100% 25
11 Mud-Slap Ground Special 20 100% 10
14 Endure Normal Status —% 10
18 Mud Bomb Ground Special 65 85% 10
21 Icy Wind Ice Special 55 95% 15
24 Ice Shard Ice Physical 40 100% 30
28 Take Down Normal Physical 90 85% 20
35 Mist Ice Status —% 30
37 Earthquake Ground Physical 100 100% 10
40 Flail Normal Physical 100% 15
44 Blizzard Ice Special 110 70% 5
48 Amnesia Psychic Status —% 20
  • A level of "0" indicates a move that will be learned by a Swinub upon evolving
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Psychic.png TM33 Reflect Psychic Status —% 20
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Ice.png TM132 Icicle Spear Ice Physical 25 100% 30
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Swinub upon evolving
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Detect Fighting Status —% 5
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Axis High University Earth Power Ground Special 90 100% 10
Unavailable Quicksilver Spear Steel Physical 80 75% 5
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Swinub upon evolving
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Ancient Power Rock Special 60 100% 5
Avalanche Ice Physical 60 100% 10
Bite Dark Physical 60 100% 25
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 30% 5
Freeze-Dry Ice Special 70 100% 20
Icicle Crash Ice Physical 85 90% 10
Icicle Spear Ice Physical 25 100% 30
Mud Shot Ground Special 55 95% 15
Stealth Rock Rock Status —% 20
Take Down Normal Physical 90 85% 20
  • A level of "0" indicates a move that will be learned by a Swinub upon evolving
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub

Sprites

Front Back
GenderM.png 220.png 220b.png
Front shiny Back shiny
GenderM.png 220s.png 220sb.png


Trivia