Teddiursa

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This page was created dynamically from the game's files and cannot be edited.

Sneasel #215: Sneasel
Pokémon
#217: Ursaring Ursaring
Icon216.png
Teddiursa
Little Bear Pokémon
#216
216.png
Type
Normal
' '
' '
' '
' '
' '
Abilities
Pickup or Quick Feet
Hidden Abilities
Honey Gather
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
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Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
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0'0" 0 m
0'0" 0 m
Weight
19.4 lbs. 8.8 kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
66
Leveling rate
Medium
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Teddiursa is a Normal-type Pokémon. It evolves into Ursaring starting at level 30.

Pokédex entry

Pokédex entry
It licks its palms that are sweetened by being soaked in honey. A Teddiursa makes its own honey by blending fruits and pollen collected by Beedrill.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Blacksteeple Quarry (Land), Blacksteeple Garden (Land), Blacksteeple Castle (Land),
Uncommon Kugearen Woods (Land), East Gearen City | Neo (LandMorning), East Gearen City - Neo (LandMorning),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
80
76 - 145 148 - 284
Defense:
50
49 - 112 94 - 218
Sp. Atk:
50
49 - 112 94 - 218
Sp. Def:
50
49 - 112 94 - 218
Speed:
40
40 - 101 76 - 196
Total:
330
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Fling Dark Physical 100% 10
1 Covet Normal Physical 60 100% 25
1 Scratch Normal Physical 40 100% 35
1 Baby-Doll Eyes Fairy Status 100% 30
1 Lick Ghost Physical 30 100% 30
1 Fake Tears Dark Status 100% 20
8 Fury Swipes Normal Physical 18 80% 15
15 Feint Attack Dark Physical 60 —% 20
22 Sweet Scent Normal Status 100% 20
25 Play Nice Normal Status —% 20
29 Slash Normal Physical 70 100% 20
36 Charm Fairy Status 100% 20
43 Rest Psychic Status —% 10
43 Snore Normal Special 50 100% 15
50 Thrash Normal Physical 120 100% 10
57 Fling Dark Physical 100% 10
  • A level of "0" indicates a move that will be learned by a Teddiursa upon evolving
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Fighting.png TM08 Bulk Up Fighting Status —% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Electric.png RM03 Zap Cannon Electric Special 120 50% 5
TM Normal.png RM04 Metronome Normal Status —% 10
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Teddiursa upon evolving
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Unavailable Bide Normal Physical —% 10
Luck's Tent Covet Normal Physical 60 100% 25
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Leer Normal Status 100% 30
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Close Combat Fighting Physical 120 100% 5
Unavailable Play Rough Fairy Physical 90 90% 10
Unavailable Mimic Normal Status —% 10
Unavailable Fury Cutter Bug Physical 40 95% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Curse Ghost Status —% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Last Resort Normal Physical 140 100% 5
Luck's Tent, 15 Badges Gunk Shot Poison Physical 120 80% 5
Kingdom of Goomidra Seed Bomb Grass Physical 80 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Thunder Punch Electric Physical 75 100% 15
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Focus Punch Fighting Physical 150 100% 20
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Akuwa Town Fire Punch Fire Physical 75 100% 15
  • A level of "0" indicates a move that will be learned by a Teddiursa upon evolving
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Belly Drum Normal Status —% 10
Chip Away Normal Physical 70 100% 20
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Crunch Dark Physical 80 100% 15
Double-Edge Normal Physical 120 100% 15
Fake Tears Dark Status 100% 20
Metal Claw Steel Physical 50 95% 35
Night Slash Dark Physical 70 100% 15
Play Rough Fairy Physical 90 90% 10
Seismic Toss Fighting Physical 100% 20
Sleep Talk Normal Status —% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Teddiursa upon evolving
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa

Sprites

Front Back
GenderM.png 216.png 216b.png
Front shiny Back shiny
GenderM.png 216s.png 216sb.png


Trivia