Totodile

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This page was created dynamically from the game's files and cannot be edited.

Typhlosion #157: Typhlosion
Pokémon
#159: Croconaw Croconaw
Icon158.png
Totodile
Big Jaw Pokémon
#158
158.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Torrent or Sheer Force
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Water1
Hatch time
5355 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
20.9 lbs. 9.5 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
63
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Totodile is a Water-type Pokémon. It evolves into Croconaw starting at level 18.

Pokédex entry

Pokédex entry
Despite its small body, Totodile's jaws are very powerful. While it may think it is just playfully nipping, its bite can cause serious injury.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event Gearen City, Chrisola Hotel

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
65
63 - 128 121 - 251
Defense:
64
62 - 127 119 - 249
Sp. Atk:
44
44 - 105 83 - 205
Sp. Def:
48
47 - 110 90 - 214
Speed:
43
43 - 104 81 - 203
Total:
314
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
1 Leer Normal Status 100% 30
6 Water Gun Water Special 40 100% 25
8 Rage Normal Physical 20 100% 20
8 Mud-Slap Ground Special 20 100% 10
13 Bite Dark Physical 60 100% 25
15 Scary Face Normal Status 100% 10
20 Ice Fang Ice Physical 65 95% 15
22 Flail Normal Physical 100% 15
27 Crunch Dark Physical 80 100% 15
29 Chip Away Normal Physical 70 100% 20
29 Low Kick Fighting Physical 100% 20
34 Slash Normal Physical 70 100% 20
36 Screech Normal Status 85% 40
41 Thrash Normal Physical 120 100% 10
43 Aqua Tail Water Physical 90 90% 10
48 Superpower Fighting Physical 120 100% 5
50 Hydro Pump Water Special 110 80% 5
  • A level of "0" indicates a move that will be learned by a Totodile upon evolving
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM01 Work Up Normal Status —% 30
TM Dragon.png TM02 Dragon Claw Dragon Physical 80 100% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Fighting.png TM31 Brick Break Fighting Physical 75 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Ghost.png TM65 Shadow Claw Ghost Physical 70 100% 15
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM98 Power-Up Punch Fighting Physical 40 100% 30
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Normal.png TM115 Mega Punch Normal Physical 80 85% 20
TM Normal.png TM116 Mega Kick Normal Physical 120 75% 5
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Fighting.png RM07 Dynamic Punch Fighting Physical 100 50% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Totodile upon evolving
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Akuwa Town Ice Punch Ice Physical 75 100% 15
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Hydro Pump Water Special 110 80% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Ancient Power Rock Special 60 100% 5
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Razor Wind Normal Special 80 100% 10
Unavailable Mimic Normal Status —% 10
Neo East Gearen City Low Kick Fighting Physical 100% 20
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Dragon Dance Dragon Status —% 20
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Curse Ghost Status —% 10
Unavailable Counter Fighting Physical 100% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Unavailable Seismic Toss Fighting Physical 100% 20
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Axis High University Water Pledge Water Special 80 100% 10
Axis High University Focus Punch Fighting Physical 150 100% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent Block Normal Status —% 5
  • A level of "0" indicates a move that will be learned by a Totodile upon evolving
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Ancient Power Rock Special 60 100% 5
Aqua Jet Water Physical 40 100% 20
Block Normal Status —% 5
Crunch Dark Physical 80 100% 15
Dragon Dance Dragon Status —% 20
Fake Tears Dark Status 100% 20
Flatter Dark Status 100% 15
Hydro Pump Water Special 110 80% 5
Ice Punch Ice Physical 75 100% 15
Metal Claw Steel Physical 50 95% 35
Mud Sport Ground Status —% 15
Thrash Normal Physical 120 100% 10
Water Pulse Water Special 60 100% 20
Water Sport Water Status —% 15
  • A level of "0" indicates a move that will be learned by a Totodile upon evolving
  • Bold indicates a move that gets STAB when used by Totodile
  • Italic indicates a move that gets STAB only when used by an evolution of Totodile

Sprites

Front Back
GenderM.png 158.png 158b.png
Front shiny Back shiny
GenderM.png 158s.png 158sb.png


Trivia