Wailmer

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Sharpedo #319: Sharpedo
Pokémon
#321: Wailord Wailord
Icon320.png
Wailmer
Ball Whale Pokémon
#320
320.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Water Veil or Oblivious
Hidden Abilities
Pressure
Gender ratio
50% / 50%
Catch rate
125 (16.3%)
Breeding
Egg groups
Field and Water2
Hatch time
10455 steps
Height
6'6" 2.0 m
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0'0" 0 m
0'0" 0 m
Weight
286.6 lbs. 130.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
80
Leveling rate
Fluctuating
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Blue
Base friendship
70

Wailmer is a Water-type Pokémon. It evolves into Wailord starting at level 40.

Pokédex entry

Pokédex entry
While this Pokemon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Isle of Angels (SuperRod),
Uncommon Terajuma Island (GoodRod), Terajuma Pier (GoodRod), Route 6 (GoodRod), Terajuma Coral Reef (Land),
Fossil
Rare Route 11 (Water), Terajuma Island (Water), Evergreen Island (Water), Terajuma Pier (Water), Route 6 (Water), Route 11 (Water), Garufa Ruins (Water), Route 11 (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
130
190 - 237 370 - 464
Attack:
70
67 - 134 130 - 262
Defense:
35
36 - 95 67 - 185
Sp. Atk:
70
67 - 134 130 - 262
Sp. Def:
35
36 - 95 67 - 185
Speed:
60
58 - 123 112 - 240
Total:
400
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Splash Normal Status —% 40
4 Growl Normal Status 100% 40
7 Water Gun Water Special 40 100% 25
10 Rollout Rock Physical 30 90% 20
13 Whirlpool Water Special 35 85% 15
16 Astonish Ghost Physical 30 100% 15
19 Water Pulse Water Special 60 100% 20
22 Mist Ice Status —% 30
25 Brine Water Special 65 100% 10
29 Rest Psychic Status —% 10
33 Water Spout Water Special 150 100% 5
37 Amnesia Psychic Status —% 20
41 Dive Water Physical 80 100% 10
45 Bounce Flying Physical 85 85% 5
49 Hydro Pump Water Special 110 80% 5
53 Heavy Slam Steel Physical 100% 10
  • A level of "0" indicates a move that will be learned by a Wailmer upon evolving
  • Bold indicates a move that gets STAB when used by Wailmer
  • Italic indicates a move that gets STAB only when used by an evolution of Wailmer

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM49 Echoed Voice Normal Special 40 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM123 Self Destruct Normal Physical 200 100% 5
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Normal.png TM128 Weather Ball Normal Special 50 100% 10
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ice.png RM02 Avalanche Ice Physical 60 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png HM04 Strength Normal Physical 80 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Wailmer upon evolving
  • Bold indicates a move that gets STAB when used by Wailmer
  • Italic indicates a move that gets STAB only when used by an evolution of Wailmer

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 9 Badges Hyper Voice Normal Special 90 100% 10
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 15 Badges Heavy Slam Steel Physical 100% 10
Unavailable Rollout Rock Physical 30 90% 20
Unavailable Mimic Normal Status —% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Double-Edge Normal Physical 120 100% 15
Unavailable Defense Curl Normal Status —% 40
Unavailable Body Press Fighting Physical 80 100% 10
Neo East Gearen City Steel Roller Steel Physical 130 100% 5
Luck's Tent, 9 Badges Amnesia Psychic Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Wailmer upon evolving
  • Bold indicates a move that gets STAB when used by Wailmer
  • Italic indicates a move that gets STAB only when used by an evolution of Wailmer

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Ring Water Status —% 20
Body Slam Normal Physical 85 100% 15
Clear Smog Poison Special 50 —% 15
Curse Ghost Status —% 10
Defense Curl Normal Status —% 40
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 30% 5
Sleep Talk Normal Status —% 10
Snore Normal Special 50 100% 15
Soak Water Status —% 20
Thrash Normal Physical 120 100% 10
Tickle Normal Status 100% 20
Zen Headbutt Psychic Physical 80 90% 15
  • A level of "0" indicates a move that will be learned by a Wailmer upon evolving
  • Bold indicates a move that gets STAB when used by Wailmer
  • Italic indicates a move that gets STAB only when used by an evolution of Wailmer

Sprites

Front Back
GenderM.png 320.png 320b.png
Front shiny Back shiny
GenderM.png 320s.png 320sb.png


Trivia