Yamper

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This page was created dynamically from the game's files and cannot be edited.

Drednaw #834: Drednaw
Pokémon
#836: Boltund Boltund
Icon835.png
Yamper
Puppy Pokémon
#835
835.png
Type
Electric
' '
' '
' '
' '
' '
Ability
Ball Fetch
Hidden Abilities
Rattled
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
0'11" 0.3 m
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0'0" 0 m
0'0" 0 m
Weight
29.8 lbs. 13.5 kg
Expression error: Unexpected * operator. lbs. kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
54
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Yellow
Base friendship
50

Yamper is a Electric-type Pokémon. It evolves into Boltund starting at level 25.

Pokédex entry

Pokédex entry
This gluttonous Pokemon only assists people with their work because it wants treats. As it runs, it crackles with electricity.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 3 (Land), Route 3 (Land),
Uncommon Main Street (LandDay), Dream District (LandDay), Central Square (LandDay), Residential District (LandDay), Dream District (LandDay), Shopping District (LandDay), Dream District (LandDay), Scholar District (LandDay),
Fossil
Rare
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
59
119 - 166 228 - 322
Attack:
45
45 - 106 85 - 207
Defense:
50
49 - 112 94 - 218
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
50
49 - 112 94 - 218
Speed:
26
27 - 85 51 - 166
Total:
270
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tackle Normal Physical 40 100% 35
1 Tail Whip Normal Status 100% 30
5 Nuzzle Electric Physical 20 100% 20
10 Bite Dark Physical 60 100% 25
15 Roar Normal Status —% 20
20 Spark Electric Physical 65 100% 20
26 Charm Fairy Status 100% 20
30 Crunch Dark Physical 80 100% 15
35 Charge Electric Status —% 20
40 Wild Charge Electric Physical 90 100% 15
45 Play Rough Fairy Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Yamper upon evolving
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Electric.png TM24 Thunderbolt Electric Special 90 100% 15
TM Electric.png TM25 Thunder Electric Special 110 70% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Electric.png TM72 Volt Switch Electric Special 70 100% 20
TM Electric.png TM73 Thunder Wave Electric Status 90% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Electric.png TM93 Wild Charge Electric Physical 90 100% 15
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Fairy.png TM125 Charm Fairy Status 100% 20
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
  • A level of "0" indicates a move that will be learned by a Yamper upon evolving
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Unavailable Captivate Normal Status 100% 20
Unavailable Rising Voltage Electric Special 70 100% 20
Luck's Tent, 9 Badges Electro Ball Electric Special 100% 10
Unavailable Play Rough Fairy Physical 90 90% 10
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
  • A level of "0" indicates a move that will be learned by a Yamper upon evolving
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Double-Edge Normal Physical 120 100% 15
Sand Attack Ground Status 100% 15
Flame Charge Fire Physical 50 100% 20
Discharge Electric Special 80 100% 15
Howl Normal Status —% 40
  • A level of "0" indicates a move that will be learned by a Yamper upon evolving
  • Bold indicates a move that gets STAB when used by Yamper
  • Italic indicates a move that gets STAB only when used by an evolution of Yamper

Sprites

Front Back
GenderM.png 835.png 835b.png
Front shiny Back shiny
GenderM.png 835s.png 835sb.png


Trivia