Alomomola

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This page was created dynamically from the game's files and cannot be edited.

Jellicent #593: Jellicent
Pokémon
#595: Joltik Joltik
Icon594.png
Alomomola
Caring Pokémon
#594
594.png
Type
Water
' '
' '
' '
' '
' '
Abilities
Healer or Hydration
Hidden Abilities
Regenerator
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Water2
Hatch time
10240 steps
Height
3'11" 1.2 m
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0'0" 0 m
0'0" 0 m
Weight
69.7 lbs. 31.6 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Pink
Base friendship
70

Alomomola is a Water-type Pokémon.


Pokédex entry

Pokédex entry
Floating in the open sea is how they live. When they find a wounded Pokemon, they embrace it and bring it to shore.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Route 2 (GoodRod), Evergreen Forest (SuperRod),
Uncommon Route 11 (SuperRod), Jeminra Woods (SuperRod), Jeminra Woods (GoodRod), Jeminra Woods (SuperRod), Jeminra Woods (GoodRod), Route 2 (SuperRod), Route 2 (Water), Evergreen Island (SuperRod), Jeminra Woods (SuperRod), Jeminra Woods (GoodRod), Jeminra Woods (SuperRod), Jeminra Woods (GoodRod), Akuwa Town (GoodRod), Valor Shore (SuperRod), Route 11 (SuperRod), Garufa Ruins (SuperRod), Route 11 (SuperRod),
Fossil
Rare Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Trench (Land), Evergreen Trench (Land), Akuwa Town (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
165
225 - 272 440 - 534
Attack:
75
72 - 139 139 - 273
Defense:
80
76 - 145 148 - 284
Sp. Atk:
40
40 - 101 76 - 196
Sp. Def:
45
45 - 106 85 - 207
Speed:
65
63 - 128 121 - 251
Total:
470
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Play Nice Normal Status —% 20
1 Hydro Pump Water Special 110 80% 5
1 Wide Guard Rock Status —% 10
1 Healing Wish Psychic Status —% 10
1 Helping Hand Normal Status —% 20
1 Pound Normal Physical 40 100% 35
1 Water Sport Water Status —% 15
5 Aqua Ring Water Status —% 20
9 Aqua Jet Water Physical 40 100% 20
13 Double Slap Normal Physical 15 85% 10
17 Heal Pulse Psychic Status —% 10
21 Protect Normal Status —% 10
25 Water Pulse Water Special 60 100% 20
29 Wake-Up Slap Fighting Physical 70 100% 10
33 Soak Water Status —% 20
37 Wish Normal Status —% 10
41 Brine Water Special 65 100% 10
45 Safeguard Normal Status —% 25
49 Whirlpool Water Special 35 85% 15
53 Helping Hand Normal Status —% 20
57 Healing Wish Psychic Status —% 10
61 Wide Guard Rock Status —% 10
65 Hydro Pump Water Special 110 80% 5
  • A level of "0" indicates a move that will be learned by a Alomomola upon evolving
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Psychic.png TM04 Calm Mind Psychic Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Psychic.png TM16 Light Screen Psychic Status —% 30
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Psychic.png TM137 Power Swap Psychic Status —% 10
TM Water.png TM146 Razor Shell Water Physical 75 95% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Alomomola upon evolving
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 5 Badges Helping Hand Normal Status —% 20
Neo East Gearen City Knock Off Dark Physical 65 100% 20
Unavailable Captivate Normal Status 100% 20
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Kingdom of Goomidra Body Slam Normal Physical 85 100% 15
Unavailable Body Press Fighting Physical 80 100% 10
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
  • A level of "0" indicates a move that will be learned by a Alomomola upon evolving
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Endure Normal Status —% 10
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Pain Split Normal Status —% 20
Refresh Normal Status —% 20
Tickle Normal Status 100% 20
  • A level of "0" indicates a move that will be learned by a Alomomola upon evolving
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

Sprites

Front Back
GenderM.png 594.png 594b.png
Front shiny Back shiny
GenderM.png 594s.png 594sb.png


Trivia