Jellicent

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This page was created dynamically from the game's files and cannot be edited.

Frillish #592: Frillish
Pokémon
#594: Alomomola Alomomola
Icon593.png
Jellicent
Floating Pokémon
#593
593.png
Type
Water Ghost
' '
' '
' '
' '
' '
Abilities
Water Absorb or Cursed Body
Hidden Abilities
Damp
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Amorphous
Hatch time
5120 steps
Height
7'2" 2.2 m
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0'0" 0 m
0'0" 0 m
Weight
297.6 lbs. 135.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
White
Base friendship
70

Jellicent is a Water/Ghost dual type Pokémon. It evolves from Frillish starting at level 40.

Pokédex entry

Pokédex entry
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Goldenleaf Town (SuperRod), Forgotten Path (SuperRod), Wispy Chasm (SuperRod), Wispy Path (SuperRod),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
100
160 - 207 310 - 404
Attack:
60
58 - 123 112 - 240
Defense:
70
67 - 134 130 - 262
Sp. Atk:
85
81 - 150 157 - 295
Sp. Def:
105
99 - 172 193 - 339
Speed:
60
58 - 123 112 - 240
Total:
480
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Water Spout Water Special 150 100% 5
1 Wring Out Normal Special 100% 5
1 Bubble Water Special 40 100% 30
1 Acid Armor Poison Status —% 20
1 Poison Sting Poison Physical 15 100% 35
1 Water Sport Water Status —% 15
1 Absorb Grass Special 20 100% 25
1 Night Shade Ghost Special 100% 15
5 Absorb Grass Special 20 100% 25
9 Night Shade Ghost Special 100% 15
13 Bubble Beam Water Special 65 100% 20
17 Recover Normal Status —% 10
22 Water Pulse Water Special 60 100% 20
27 Ominous Wind Ghost Special 60 100% 5
32 Brine Water Special 65 100% 10
36 Whirlpool Water Special 35 85% 15
37 Rain Dance Water Status —% 5
45 Hex Ghost Special 65 100% 10
48 Destiny Bond Ghost Status —% 5
53 Hydro Pump Water Special 110 80% 5
61 Wring Out Normal Special 100% 5
69 Water Spout Water Special 150 100% 5
  • A level of "0" indicates a move that will be learned by a Jellicent upon evolving
  • Bold indicates a move that gets STAB when used by Jellicent
  • Italic indicates a move that gets STAB only when used by an evolution of Jellicent

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png TM15 Hyper Beam Normal Special 150 90% 5
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM20 Safeguard Normal Status —% 25
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Psychic.png TM29 Psychic Psychic Special 90 100% 10
TM Ghost.png TM30 Shadow Ball Ghost Special 80 100% 15
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM34 Sludge Wave Poison Special 95 100% 10
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Grass.png TM53 Energy Ball Grass Special 90 100% 10
TM Water.png TM55 Scald Water Special 80 100% 15
TM Fire.png TM61 Will-O-Wisp Fire Status 85% 15
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM70 Flash Normal Status 100% 20
TM Normal.png TM77 Psych Up Normal Status —% 10
TM Psychic.png TM85 Dream Eater Psychic Special 100 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Psychic.png TM92 Trick Room Psychic Status —% 5
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Fairy.png TM99 Dazzling Gleam Fairy Special 80 100% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Bug.png TM106 Irritation Bug Special 60 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Ghost.png TM145 Hex Ghost Special 65 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Jellicent upon evolving
  • Bold indicates a move that gets STAB when used by Jellicent
  • Italic indicates a move that gets STAB only when used by an evolution of Jellicent

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 5 Badges Trick Psychic Status 100% 10
Unavailable Ominous Wind Ghost Special 60 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent Bind Normal Physical 15 85% 20
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Night Shade Ghost Special 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Water Gun Water Special 40 100% 25
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Unavailable Imprison Psychic Status —% 10
Unavailable Constrict Normal Physical 10 100% 35
Unavailable Bubble Beam Water Special 65 100% 20
Neo East Gearen City Poltergeist Ghost Physical 110 90% 5
Luck's Tent Magic Coat Psychic Status —% 15
Axis High University Pain Split Normal Status —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Luck's Tent, 5 Badges Giga Drain Grass Special 75 100% 10
  • A level of "0" indicates a move that will be learned by a Jellicent upon evolving
  • Bold indicates a move that gets STAB when used by Jellicent
  • Italic indicates a move that gets STAB only when used by an evolution of Jellicent

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Acid Armor Poison Status —% 20
Bubble Beam Water Special 65 100% 20
Confuse Ray Ghost Status 100% 10
Constrict Normal Physical 10 100% 35
Mist Ice Status —% 30
Pain Split Normal Status —% 20
Recover Normal Status —% 10
Strength Sap Grass Status 100% 10
  • A level of "0" indicates a move that will be learned by a Jellicent upon evolving
  • Bold indicates a move that gets STAB when used by Jellicent
  • Italic indicates a move that gets STAB only when used by an evolution of Jellicent

Sprites

Front Back
GenderM.png 593.png 593b.png
GenderF.png 593f.png 593fb.png
Front shiny Back shiny
GenderM.png 593s.png 593sb.png
GenderF.png 593fs.png 593fsb.png


Trivia