Axew

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This page was created dynamically from the game's files and cannot be edited.

Chandelure #609: Chandelure
Pokémon
#611: Fraxure Fraxure
Icon610.png
Axew
Tusk Pokémon
#610
610.png
Type
Dragon
' '
' '
' '
' '
' '
Abilities
Rivalry or Mold Breaker
Hidden Abilities
Unnerve
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Monster and Dragon
Hatch time
10240 steps
Height
1'11" 0.6 m
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0'0" 0 m
0'0" 0 m
Weight
39.7 lbs. 18.0 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Green
Base friendship
35

Axew is a Dragon-type Pokémon. It evolves into Fraxure starting at level 38.

Pokédex entry

Pokédex entry
They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare
Event GDC Scholar District (Casino), Mystery Egg

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
46
106 - 153 202 - 296
Attack:
87
82 - 152 161 - 300
Defense:
60
58 - 123 112 - 240
Sp. Atk:
30
31 - 90 58 - 174
Sp. Def:
40
40 - 101 76 - 196
Speed:
57
55 - 119 107 - 234
Total:
320
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100% 35
4 Leer Normal Status 100% 30
3 Bite Dark Physical 60 100% 25
7 Assurance Dark Physical 60 100% 10
10 Dragon Rage Dragon Special 100% 10
13 Dual Chop Dragon Physical 40 90% 15
16 Scary Face Normal Status 100% 10
20 Slash Normal Physical 70 100% 20
24 False Swipe Normal Physical 40 100% 40
24 Crunch Dark Physical 80 100% 15
28 Dragon Claw Dragon Physical 80 100% 15
32 Dragon Dance Dragon Status —% 20
33 Laser Focus Normal Status —% 30
36 Taunt Dark Status 100% 20
41 Dragon Pulse Dragon Special 85 100% 10
46 Swords Dance Normal Status —% 20
50 Guillotine Normal Physical 30% 5
56 Outrage Dragon Physical 120 100% 10
61 Giga Impact Normal Physical 150 90% 5
  • A level of "0" indicates a move that will be learned by a Axew upon evolving
  • Bold indicates a move that gets STAB when used by Axew
  • Italic indicates a move that gets STAB only when used by an evolution of Axew

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Dragon.png TM02 Dragon Claw Dragon Physical 80 100% 15
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Fire.png TM11 Sunny Day Fire Status —% 5
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Flying.png TM40 Aerial Ace Flying Physical 60 —% 20
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM54 False Swipe Normal Physical 40 100% 40
TM Dark.png TM56 Fling Dark Physical 100% 10
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Normal.png TM68 Giga Impact Normal Physical 150 90% 5
TM Normal.png TM75 Swords Dance Normal Status —% 20
TM Bug.png TM81 X-Scissor Bug Physical 80 100% 15
TM Poison.png TM84 Poison Jab Poison Physical 80 100% 20
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Fighting.png TM94 Rock Smash Fighting Physical 40 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Poison.png TM102 Poison Sweep Poison Physical 50 100% 10
TM Fighting.png TM103 Stacking Shot Fighting Physical 40 100% 10
TM Grass.png TM107 Slash and Burn Grass Physical 90 90% 10
TM Fire.png TM110 Magma Drift Fire Special 90 100% 15
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Dragon.png TM157 Breaking Swipe Dragon Physical 60 100% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Normal.png HM04 Strength Normal Physical 80 100% 15
  • A level of "0" indicates a move that will be learned by a Axew upon evolving
  • Bold indicates a move that gets STAB when used by Axew
  • Italic indicates a move that gets STAB only when used by an evolution of Axew

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Neo East Gearen City Outrage Dragon Physical 120 100% 10
Unavailable Dragon Rage Dragon Special 100% 10
Luck's Tent, 3 Badges Shock Wave Electric Special 60 —% 20
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Captivate Normal Status 100% 20
Unavailable Scale Shot Dragon Physical 25 90% 20
Unavailable Razor Wind Normal Special 80 100% 10
Unavailable Dragon Dance Dragon Status —% 20
Unavailable Counter Fighting Physical 100% 20
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Luck's Tent, 5 Badges Dual Chop Dragon Physical 40 90% 15
Kingdom of Goomidra, 15 Badges Draco Meteor Dragon Special 130 90% 5
Kingdom of Goomidra Dragon Pulse Dragon Special 85 100% 10
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Luck's Tent Swift Normal Special 60 —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 9 Badges Laser Focus Normal Status —% 30
  • A level of "0" indicates a move that will be learned by a Axew upon evolving
  • Bold indicates a move that gets STAB when used by Axew
  • Italic indicates a move that gets STAB only when used by an evolution of Axew

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Counter Fighting Physical 100% 20
Dragon Pulse Dragon Special 85 100% 10
Endeavor Normal Physical 100% 5
Endure Normal Status —% 10
First Impression Bug Physical 90 100% 10
Focus Energy Normal Status —% 30
Harden Normal Status —% 30
Iron Tail Steel Physical 100 75% 15
Night Slash Dark Physical 70 100% 15
Razor Wind Normal Special 80 100% 10
Reversal Fighting Physical 100% 15
  • A level of "0" indicates a move that will be learned by a Axew upon evolving
  • Bold indicates a move that gets STAB when used by Axew
  • Italic indicates a move that gets STAB only when used by an evolution of Axew

Sprites

Front Back
GenderM.png 610.png 610b.png
Front shiny Back shiny
GenderM.png 610s.png 610sb.png


Trivia