Basculin

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Lilligant #549: Lilligant
Pokémon
#551: Sandile Sandile
Icon550.png
Basculin
Hostile Pokémon
#550
550.png
550 1.png550 2.png
Blue-Striped White-Striped
Type
Water
' '
' '
' '
' '
' '
Abilities
Reckless or Adaptability
Hidden Abilities
Mold Breaker
Blue-Striped
Rock Head or Adaptability
Blue-Striped
Mold Breaker
White-Striped
Rattled or Adaptability
White-Striped
Mold Breaker
Gender ratio
50% / 50%
Catch rate
25 (3.3%)
Breeding
Egg group
Water2
Hatch time
10240 steps
Height
3'3" 1.0 m
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Blue-Striped
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
White-Striped
Expression error: Unexpected * operator.'Expression error: Unexpected * operator." m
0'0" 0 m
0'0" 0 m
Weight
39.7 lbs. 18.0 kg
Expression error: Unexpected * operator. lbs. kg
Blue-Striped
Expression error: Unexpected * operator. lbs. kg
White-Striped
Expression error: Unexpected * operator. lbs. kg
0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Blue-Striped
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
White-Striped
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Green
Base friendship
70

Basculin is a Water-type Pokémon.


Pokédex entry

Pokédex entry
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other's school.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaTooth
Rare
Always

Blue-Striped

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaScale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common Kugearen Woods (SuperRod), Darchlight Caves (GoodRod), Darchlight Caves (OldRod), Goldenleaf Town (SuperRod), Chrysalis Courtyard (Water), Forgotten Path (SuperRod), Darchlight Woods (GoodRod), Darchlight Woods (SuperRod), Wispy Path (GoodRod), Wispy Path (SuperRod), Wispy Path (OldRod), Sensu Meadow (GoodRod), Sensu Meadow (SuperRod), Darchlight Woods (GoodRod), Darchlight Woods (SuperRod), Darchlight Woods (GoodRod), Darchlight Woods (SuperRod), Darchlight Caves (GoodRod), Darchlight Caves (SuperRod), Darchlight Woods (GoodRod), Darchlight Woods (SuperRod), Darchlight Woods (GoodRod), Darchlight Woods (SuperRod), Garufa Ruins (SuperRod),
Uncommon Route 3 (GoodRod), Isle of Angels (GoodRod), Kugearen Woods (Water), Kugearen Woods (GoodRod), Kugearen Woods (OldRod), Goldenleaf Town (GoodRod), Forgotten Path (GoodRod), Darchlight Woods (OldRod), Sensu Meadow (OldRod), Darchlight Woods (OldRod), Kakori Village (GoodRod), Kakori Village (SuperRod), Secluded Shore (GoodRod), Darchlight Woods (OldRod), Darchlight Caves (OldRod), Aquamarine Cave (GoodRod), Darchlight Woods (OldRod), Darchlight Woods (OldRod), Aquamarine Shrine (GoodRod), Aquamarine Chamber (GoodRod), Aquamarine Depths (GoodRod), Aquamarine Cave (GoodRod), Garufa Ruins (GoodRod),
Fossil
Rare Route 3 (SuperRod), Goldenleaf Town (Water), Forgotten Path (Water), Wispy Path (Water), Kakori Village (Water),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
92
87 - 158 170 - 311
Defense:
65
63 - 128 121 - 251
Sp. Atk:
80
76 - 145 148 - 284
Sp. Def:
55
54 - 117 103 - 229
Speed:
98
92 - 165 180 - 324
Total:
460
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Tail Whip Normal Status 100% 30
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
3 Uproar Normal Special 90 100% 10
5 Headbutt Normal Physical 70 100% 15
7 Bite Dark Physical 60 100% 25
9 Aqua Jet Water Physical 40 100% 20
11 Chip Away Normal Physical 70 100% 20
14 Take Down Normal Physical 90 85% 20
17 Crunch Dark Physical 80 100% 15
20 Aqua Tail Water Physical 90 90% 10
23 Soak Water Status —% 20
26 Double-Edge Normal Physical 120 100% 15
30 Scary Face Normal Status 100% 10
34 Flail Normal Physical 100% 15
38 Final Gambit Fighting Special 100% 5
42 Thrash Normal Physical 120 100% 10
44 Wave Crash Water Physical 120 100% 5
46 Head Smash Rock Physical 150 80% 5
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

White-Striped

Lvl Move Type Cat. Pwr. Acc. PP
1 Water Gun Water Special 40 100% 25
1 Tail Whip Normal Status 100% 30
4 Tackle Normal Physical 40 100% 35
8 Flail Normal Physical 100% 15
12 Aqua Jet Water Physical 40 100% 20
16 Bite Dark Physical 60 100% 25
20 Scary Face Normal Status 100% 10
24 Headbutt Normal Physical 70 100% 15
28 Soak Water Status —% 20
32 Crunch Dark Physical 80 100% 15
36 Take Down Normal Physical 90 85% 20
40 Uproar Normal Special 90 100% 10
44 Wave Crash Water Physical 120 100% 5
48 Thrash Normal Physical 120 100% 10
52 Double-Edge Normal Physical 120 100% 15
56 Head Smash Rock Physical 150 80% 5
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM07 Hail Ice Status —% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Normal.png TM17 Protect Normal Status —% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Water.png TM55 Scald Water Special 80 100% 15
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM100 Confide Normal Status —% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Water.png TM126 Whirlpool Water Special 35 85% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Water.png TM135 Brine Water Special 65 100% 10
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Normal.png HM01 Cut Normal Physical 50 95% 30
TM Water.png HM03 Surf Water Special 90 100% 15
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png HM06 Dive Water Physical 80 100% 10
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

White-Striped

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM45 Attract Normal Status 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM32 Double Team Normal Status —% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Normal.png TM17 Protect Normal Status —% 10
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Ice.png TM14 Blizzard Ice Special 110 70% 5
TM Normal.png none Double-Edge Normal Physical 120 100% 15
TM Normal.png none Headbutt Normal Physical 70 100% 15
TM Water.png none Hydro Pump Water Special 110 80% 5
TM Ice.png TM13 Ice Beam Ice Special 90 100% 10
TM Ice.png TM140 Ice Fang Ice Physical 65 95% 15
TM Ground.png TM133 Mud Shot Ground Special 55 95% 15
TM Psychic.png none Psychic Fangs Psychic Physical 85 100% 10
TM Water.png TM18 Rain Dance Water Status —% 5
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Water.png HM03 Surf Water Special 90 100% 15
TM Normal.png none Take Down Normal Physical 90 85% 20
TM Water.png HM05 Waterfall Water Physical 80 100% 15
TM Water.png TM104 Deluge Water Physical 60 100% 10
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Unavailable Hydro Pump Water Special 110 80% 5
Luck's Tent, 7 Badges Bounce Flying Physical 85 85% 5
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Unavailable Headbutt Normal Physical 70 100% 15
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Unavailable Water Gun Water Special 40 100% 25
Unavailable Psychic Fangs Psychic Physical 85 100% 10
Unavailable Scale Shot Dragon Physical 25 90% 20
Axis High University, 13 Badges Flip Turn Water Physical 60 100% 20
Unavailable Revenge Fighting Physical 60 100% 10
Kingdom of Goomidra Muddy Water Water Special 90 85% 10
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
Unavailable Bubble Beam Water Special 65 100% 20
Luck's Tent, 9 Badges Reversal Fighting Physical 100% 15
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Axis High University, 13 Badges Superpower Fighting Physical 120 100% 5
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

White-Striped

Location Move Type Cat. Pwr. Acc. PP
Unavailable Bide Normal Physical —% 10
Unavailable Captivate Normal Status 100% 20
Luck's Tent, 9 Badges Endure Normal Status —% 10
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Luck's Tent, 11 Badges Agility Psychic Status —% 30
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Akuwa Town Endeavor Normal Physical 100% 5
Luck's Tent, 11 Badges Icy Wind Ice Special 55 95% 15
Kingdom of Goomidra Liquidation Water Physical 85 100% 10
Luck's Tent Swift Normal Special 60 —% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Luck's Tent, 3 Badges Water Pulse Water Special 60 100% 20
Kingdom of Goomidra Zen Headbutt Psychic Physical 80 90% 15
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Agility Psychic Status —% 30
Brine Water Special 65 100% 10
Bubble Beam Water Special 65 100% 20
Endeavor Normal Physical 100% 5
Head Smash Rock Physical 150 80% 5
Mud Shot Ground Special 55 95% 15
Muddy Water Water Special 90 85% 10
Rage Normal Physical 20 100% 20
Revenge Fighting Physical 60 100% 10
Swift Normal Special 60 —% 20
Whirlpool Water Special 35 85% 15
  • A level of "0" indicates a move that will be learned by a Basculin upon evolving
  • Bold indicates a move that gets STAB when used by Basculin
  • Italic indicates a move that gets STAB only when used by an evolution of Basculin

Sprites

Front Back
GenderM.png 550.png 550b.png
Front shiny Back shiny
GenderM.png 550s.png 550sb.png

Blue-Striped

Front Back
GenderM.png 550 1.png 550b 1.png
Front shiny Back shiny
GenderM.png 550s 1.png 550sb 1.png

White-Striped

Front Back
GenderM.png 550 2.png 550b 2.png
Front shiny Back shiny
GenderM.png 550s 2.png 550sb 2.png


Trivia