Sandile

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Basculin #550: Basculin
Pokémon
#552: Krokorok Krokorok
Icon551.png
Sandile
Desert Croc Pokémon
#551
551.png
Type
Ground Dark
' '
' '
' '
' '
' '
Abilities
Intimidate or Moxie
Hidden Abilities
Anger Point
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
2'3" 0.7 m
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0'0" 0 m
0'0" 0 m
Weight
33.5 lbs. 15.2 kg
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0 lbs. 0 kg
0 lbs. 0 kg
Base experience yield
58
Leveling rate
Parabolic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Pokédex color
Brown
Base friendship
70

Sandile is a Ground/Dark dual type Pokémon. It evolves into Krokorok starting at level 29.

Pokédex entry

Pokédex entry
It moves along below the sand's surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon BlackGlasses
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Common
Uncommon
Fossil
Rare Sand Stream Cave (Cave), Sand Stream Cave (Cave), Sand Stream Cave (Cave),
Event

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
72
69 - 136 134 - 267
Defense:
35
36 - 95 67 - 185
Sp. Atk:
35
36 - 95 67 - 185
Sp. Def:
35
36 - 95 67 - 185
Speed:
65
63 - 128 121 - 251
Total:
292
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Shadow
None


Moves

By leveling up

Lvl Move Type Cat. Pwr. Acc. PP
1 Power Trip Dark Physical 20 100% 10
1 Leer Normal Status 100% 30
1 Rage Normal Physical 20 100% 20
4 Bite Dark Physical 60 100% 25
6 Hone Claws Dark Status —% 15
7 Sand Attack Ground Status 100% 15
10 Torment Dark Status 100% 15
13 Sand Tomb Ground Physical 35 85% 15
16 Assurance Dark Physical 60 100% 10
19 Mud-Slap Ground Special 20 100% 10
22 Embargo Dark Status 100% 15
25 Swagger Normal Status 85% 15
28 Crunch Dark Physical 80 100% 15
31 Dig Ground Physical 80 100% 10
34 Scary Face Normal Status 100% 10
37 Foul Play Dark Physical 95 100% 15
40 Sandstorm Rock Status —% 10
43 Earthquake Ground Physical 100 100% 10
46 Thrash Normal Physical 120 100% 10
  • A level of "0" indicates a move that will be learned by a Sandile upon evolving
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By TM

TM Move Type Cat. Pwr. Acc. PP
TM Normal.png TM05 Roar Normal Status —% 20
TM Poison.png TM06 Toxic Poison Status 90% 10
TM Normal.png TM10 Hidden Power Normal Special 60 100% 15
TM Dark.png TM12 Taunt Dark Status 100% 20
TM Normal.png TM17 Protect Normal Status —% 10
TM Normal.png TM19 Secret Power Normal Physical 70 100% 20
TM Normal.png TM21 Frustration Normal Physical 100% 20
TM Ground.png TM26 Earthquake Ground Physical 100 100% 10
TM Normal.png TM27 Return Normal Physical 100% 20
TM Ground.png TM28 Dig Ground Physical 80 100% 10
TM Normal.png TM32 Double Team Normal Status —% 15
TM Poison.png TM36 Sludge Bomb Poison Special 90 100% 10
TM Rock.png TM37 Sandstorm Rock Status —% 10
TM Rock.png TM39 Rock Tomb Rock Physical 60 95% 15
TM Dark.png TM41 Torment Dark Status 100% 15
TM Normal.png TM42 Facade Normal Physical 70 100% 20
TM Psychic.png TM44 Rest Psychic Status —% 10
TM Normal.png TM45 Attract Normal Status 100% 15
TM Dark.png TM46 Thief Dark Physical 60 100% 25
TM Normal.png TM48 Round Normal Special 60 100% 15
TM Fire.png TM59 Incinerate Fire Special 60 100% 15
TM Dark.png TM63 Embargo Dark Status 100% 15
TM Dark.png TM66 Payback Dark Physical 50 100% 10
TM Rock.png TM71 Stone Edge Rock Physical 100 80% 5
TM Ground.png TM78 Bulldoze Ground Physical 60 100% 20
TM Rock.png TM80 Rock Slide Rock Physical 75 90% 10
TM Normal.png TM87 Swagger Normal Status 85% 15
TM Normal.png TM88 Sleep Talk Normal Status —% 10
TM Normal.png TM90 Substitute Normal Status —% 10
TM Dark.png TM95 Snarl Dark Special 55 95% 15
TM Dark.png TM97 Dark Pulse Dark Special 80 100% 15
TM Normal.png TM100 Confide Normal Status —% 20
TM Normal.png TM101 Rock Climb Normal Physical 90 85% 20
TM Water.png TM104 Deluge Water Physical 60 100% 10
TM Ground.png TM108 Mud Barrage Ground Special 25 95% 15
TM Normal.png TM124 Scary Face Normal Status 100% 10
TM Dark.png TM127 Beat Up Dark Physical 100% 10
TM Ground.png TM130 Sand Tomb Ground Physical 35 85% 15
TM Dark.png TM136 Assurance Dark Physical 60 100% 10
TM Fire.png TM141 Fire Fang Fire Physical 65 95% 15
TM Electric.png TM142 Thunder Fang Electric Physical 65 95% 15
TM Dark.png RM01 Hone Claws Dark Status —% 15
TM Normal.png RM06 Retaliate Normal Physical 70 100% 5
TM Normal.png HM01 Cut Normal Physical 50 95% 30
  • A level of "0" indicates a move that will be learned by a Sandile upon evolving
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By Tutor

Location Move Type Cat. Pwr. Acc. PP
Akuwa Town Lash Out Dark Physical 75 100% 5
Luck's Tent Spite Ghost Status 100% 10
Luck's Tent, 7 Badges Focus Energy Normal Status —% 30
Kingdom of Goomidra Scorching Sands Ground Special 70 100% 15
Unavailable Bide Normal Physical —% 10
Luck's Tent, 3 Badges Snore Normal Special 50 100% 15
Unavailable Natural Gift Normal Physical 100% 15
Luck's Tent, 3 Badges Snatch Dark Status —% 10
Unavailable Captivate Normal Status 100% 20
Axis High University Earth Power Ground Special 90 100% 10
Akuwa Town Skitter Smack Bug Physical 70 100% 10
Unavailable Counter Fighting Physical 100% 20
Luck's Tent, 5 Badges Uproar Normal Special 90 100% 10
Unavailable Mud-Slap Ground Special 20 100% 10
Neo East Gearen City Foul Play Dark Physical 95 100% 15
Luck's Tent, 11 Badges Crunch Dark Physical 80 100% 15
Axis High University, 13 Badges Stealth Rock Rock Status —% 20
Akuwa Town Iron Tail Steel Physical 100 75% 15
Luck's Tent, 9 Badges Endure Normal Status —% 10
Luck's Tent, 9 Badges Aqua Tail Water Physical 90 90% 10
  • A level of "0" indicates a move that will be learned by a Sandile upon evolving
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

By Breeding

Parent Move Type Cat. Pwr. Acc. PP
Aqua Tail Water Physical 90 90% 10
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20
Double-Edge Normal Physical 120 100% 15
Fire Fang Fire Physical 65 95% 15
Focus Energy Normal Status —% 30
Me First Normal Status —% 20
Mean Look Normal Status —% 5
Power Trip Dark Physical 20 100% 10
Pursuit Dark Physical 40 100% 20
Rock Climb Normal Physical 90 85% 20
Spite Ghost Status 100% 10
Thunder Fang Electric Physical 65 95% 15
Uproar Normal Special 90 100% 10
  • A level of "0" indicates a move that will be learned by a Sandile upon evolving
  • Bold indicates a move that gets STAB when used by Sandile
  • Italic indicates a move that gets STAB only when used by an evolution of Sandile

Sprites

Front Back
GenderM.png 551.png 551b.png
Front shiny Back shiny
GenderM.png 551s.png 551sb.png


Trivia